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Developing the Applications

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The History of Visual Magic in Computers

Abstract

The applications that exploit the hardware, algorithms, and other components that make up a 3D capable computer are key to the users experience. Applications that exploit 3D include games, simulations, CAD, visualizations, and web browsers. The development of computers being used for games, combined with the miniaturization of components led to the arcade game, video game consoles, and even hand-held games The development of 3D modeling techniques led to computer aided design (CAD) and the design and development of automobile, airplanes, architecture, and now every product, home, bridge, and skyscraper being design in a computer. The ability of a computer to simulate the physical world has led to molecular modeling for the development of new drugs and disease control, the testing of atomic weapons without having to fire one, and the crashing of cars and bridges without breaking anything or hurting anyone. And all of that has been employed by the film studios to create amazing movies.

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Notes

  1. 1.

    Greenblatt, along with Bill Gosper, founded the hacker community, and holds a place of distinction in the Lisp and the MIT AI Lab communities.

  2. 2.

    Edward Elmer Smith, Ph.D., “Doc” Smith, was a food engineer and early science fiction author who wrote the Lensman series and the Skylark series, among others.

  3. 3.

    Daleske is best known for being the author of Castle Wolfenstien on the Apple II with the company he co-founded: Muse Software.

  4. 4.

    The first space-filling curve was constructed in 1890 by a founder of mathematical logic and set theory, Giuseppe Penao (1858–1932), which is a curve that passed through every point in a square using successive approximations.

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Appendix

Appendix

One of the most comprehensive wide range discussions on computer graphics is A Critical History of Computer Graphics and Animation Written by Dr. Wayne Carlson at the Ohio State University and published (on the web) in 2003 – if you read no other reference cited, read this one. http://design.osu.edu/carlson/history/lessons.html Dr. Carlson is currently the Chair of the Department of Design at the Ohio State University. He has been on the faculty at OSU since 1988.

Ivan Sutherland paper, Sketchpad, a man-machine Graphical Communication System, http://www.cl.cam.ac.uk/techreports/UCAM-CL-TR-574.pdf.

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Peddie, J. (2013). Developing the Applications. In: The History of Visual Magic in Computers. Springer, London. https://doi.org/10.1007/978-1-4471-4932-3_4

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