Skip to main content
  • 157 Accesses

Abstract

To understand the impact of these interactive multimedia it is first necessary to get an overview of their structure and characteristics. Interactivity is an invitation to engage in interactions, but these interactions will take place in some medium. In the following we shall present three such media based on their anchoring in the psychological constitution of the individual. They mediate interactions based on bodily actions, images and symbols. As the media may contain different sorts of units and their arrangement, this will lead us to some considerations concerning syntactic properties. Four types of syntax will be sufficient to catch the significant differences in the ordering of the content of multimedia. This also leads to a division or dichotomy in the medium for images. In return we will treat the medium for actions (interactions) as a special dimension. Interactivity as a feature of our environment means a certain measure of freedom on behalf of the user, and this might create problems in relation to the intended paths through the multimedia presentation. We shall comment on the question of narrative coherence and embark upon a further analysis of the medium for images and symbols (language) respectively, showing that they really are two autonomous substrata even if the symbolic medium may dominate. In connection with the question of syntax it will be demonstrated that interactions come in two different forms. By considering modern computer-based artworks it is possible to add a third form. After this we have three media, four types of syntax and three forms of interaction.

The term “interactive multimedia” (IMM) is currently enjoying enormous popularity, not only in the computing and educational communities, but also among the general public. Despite the hyperbole in the marketplace, there seems to be little doubt that IMM technology will combine with the burgeoning electronic networks (the so-called information superhighway, or Infobahn) to deeply affect the way that humans learn, work, communicate and even relax into the next century.

Rob Philips and Nick Jenkins in Philips (1997, p. 7)

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  • Arnheim, R. (1969) Visual Thinking. Berkeley, CA: University of California Press.

    Google Scholar 

  • Bateson, G. (1972) Steps to an Ecology of Mind; Collected Essays in Anthropology, Psychiatry, Evolution, and Epistemology.San Francisco, CA: Chandler.

    Google Scholar 

  • Bruner, J. S. (1990) Acts of Meaning. Cambridge, MA: Harvard University Press.

    Google Scholar 

  • Bruner, J. S., Olver, R. R. and Greenfield, P. M. (1966) Studies in Cognitive Growth. New York: Wiley. Burke, K. (1969, orig. 1945) A Grammar of Motives. Berkeley, CA: University of California Press.

    Google Scholar 

  • Dorsch, T. S. (transl) (1965) Classical Literary Criticism. Harmondsworth: Penguin.

    Google Scholar 

  • Funch, B. S. (1997) The Psychology of Art Appreciation. Copenhagen: University of Copenhagen.

    Google Scholar 

  • Gibson, J. J. (1979) The Ecological Approach to Visual Perception. Boston: Houghton Mifflin.

    Google Scholar 

  • Goffman, E. (1959) The Presentation of Self in Everyday Life. New York: Doubleday Anchor Books.

    Google Scholar 

  • Grodal, T. K. (1994) Cognition, Emotion, and Visual Fiction. Theory and Typology of Affective Patterns in Film and Television. University of Copenhagen, Department of Film and Media Studies, Copenhagen.

    Google Scholar 

  • Habermas, J. (1981) Theorie des kommunikativen Handelns. Band 1. Handlungsrationalität und gesellschaftliche Rationalisierung. Frankfurt a. M.: Suhrkamp.

    Google Scholar 

  • Larson, C. U. (1996) Dramatism and virtual reality: implications and predictions. In Communication and Cyberspace. Social Interaction in an Electronic Environment (eds. L. Strate, R. Jacobson and S. B. Gibson ). New Jersey: Hampton Press, pp. 95–103.

    Google Scholar 

  • Morgan, A. B. (1991) Interactivity: from sound to motion to narrative. Art Papers 15: 7–11.

    Google Scholar 

  • Mylov, P. (1997) Værktoj, Design og teknologikritik (Tools, design, and critique of technology). In Design of multimedier (Design of multimedia) (ed. B. Fibiger ). Aalborg: Aalborg University Press, pp. 139–176.

    Google Scholar 

  • Mylov, P. (1998) Interaktiv grafik and lyd (Interactive graphics and sound.) In Multimedier, Hypermedier, Interaktive medier (Multimedia, Hypermedia, Interactive media) (ed. J. F. Jensen). Aalborg: Aalborg University Press, pp. 275–298.

    Google Scholar 

  • Orwell, G. (1951) Down and Out in Paris and London. London: Secker and Warburg.

    Google Scholar 

  • Phillips, R. (1997) The Developer’s Handbook to Interactive Multimedia. A Practical Guide for Educational Applications. London: Kogan Page.

    Google Scholar 

  • Plowman, L. (1996) Narrative, linearity and interactivity: making sense of interactive multimedia. British Journal of Educational Technology 27: 92–105.

    Article  Google Scholar 

  • Popper, K. R. and Eccles, J. C. ( 1990, orig. 1977 ) The Self and its Brain. An Argument for Interactionism. London: Routledge.

    Google Scholar 

  • Purchase, H. C. (1999) A semiotic definition of multimedia communication. Semiotica 123: 247–259.

    Article  Google Scholar 

  • Richardson, J. T. E. (1999) Imagery. Hove: Psychology Press.

    Google Scholar 

  • Saltz, D. Z. (1997) The art of interaction: interactivity, performativity, and computers. Journal of Aesthetics and Art Criticism 55: 117–127.

    Article  Google Scholar 

  • Sul, C. W., Lee, K. C. and Wohn K (1998) Virtual stage: a location-based karaoke system. IEEE Multimedia 42–52.

    Google Scholar 

  • Watson, M. (1999) Liquid Meditation. Virtual environment product. Shown at Virtual Reality Centre North, Aalborg, Denmark.

    Google Scholar 

  • Wertsch, J. V. (1998) Mind as Action. Oxford: Oxford University Press.

    Google Scholar 

  • Zeki, S. (1999) Art and brain. Journal of Consciousness Studies 6: 76–96.

    Google Scholar 

Download references

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2001 Springer-Verlag London

About this chapter

Cite this chapter

Mylov, P. (2001). Three Types of Multimedia Interactions — and Beyond. In: Qvortrup, L. (eds) Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds. Springer, London. https://doi.org/10.1007/978-1-4471-3698-9_3

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-3698-9_3

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84996-863-8

  • Online ISBN: 978-1-4471-3698-9

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics