Skip to main content

Interrogating Hyperfunctionality

  • Conference paper
  • First Online:
Smart Design

Abstract

It is proposed that one of the central visions of smart design is to extend the fundamental working philosophies of fitness for purpose and the disappearing tool as found in product design and human computer interaction. This ‘hyperfunctionality’ may be achieved spatially, through distributed networks, and/or temporally, through reactive materials and adaptive algorithms. There is a healthy history of criticism of products which can fit a need so well as to design out the creativity of the people using them, or which are so seamless as to be beyond either appreciation or skepticism, and as design becomes exponentially ‘smarter’, we will be wise to revisit these arguments regularly. This paper presents the case for shifting the goals of design away from creating new consumer ‘needs’, and argues for a design methodology based on Umberto Eco’s concept of the open work. The open work supports multiple associative paths formed by viewers through art objects within different historical eras, or from different cultural perspectives, and is suggested here as a useful way of interrogating the working philosophies of Smart Design and as a potential route to designing what Illich called convivial tools (Illich, Tools for conviviality. Calder and Boyars, London, 1973).

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Simon H (1996) The sciences of the artificial. MIT Press, Cambridge

    Google Scholar 

  2. Nottingham Trent University (2010) BA product design program specification. pp 1–2

    Google Scholar 

  3. Illich I et al (2010) Disabling professions. Marion Boyars, London

    Google Scholar 

  4. Latour B (2008) A cautious Prometheus? A few steps toward a philosophy of design. In: Networks of design international conference, Falmouth University, 3–6 Sept 2008

    Google Scholar 

  5. Visocky O’Grady J, Visocky O’grady K (2006) A designer’s research manual: succeed in design by knowing your clients and what they really need. Rockport, Beverly, p 78

    Google Scholar 

  6. Illich I et al (2010) Disabling professions. Marion Boyars, London, p 14

    Google Scholar 

  7. Thackara J (2006) In the bubble: designing in a complex world. MIT Press, Cambridge, p 199

    Google Scholar 

  8. Maffei N (2003) The search for an American design aesthetic: from art deco to streamlining. In: Benton C, Benton T, Wood G (eds) Art Deco 1910–1939. V & A, London, pp 361–369

    Google Scholar 

  9. Thackara J (2006) In the bubble: designing in a complex world. MIT Press, Cambridge

    Google Scholar 

  10. Weil D (1981) Radio in a bag. V&A (n/d) search the collections. http://collections.vam.ac.uk/item/O85208/radio-radio-in-a-bag//. Accessed 6th March 2012

  11. Dunne A (2006) Hertzian tales: electronic products, aesthetic experience, and critical design. MIT Press, Cambridge

    Google Scholar 

  12. Kuniavsky M (2010) Smart things: ubiquitous computing user experience design. Morgan Kaufmann, Burlington

    Google Scholar 

  13. Poslad S (2009) Ubiquitous computing: smart devices, environments and interactions. Wiley, Chichester

    Google Scholar 

  14. Illich I (1973) Tools for conviviality. Calder and Boyars, London, p 24

    Google Scholar 

  15. Illich I (1973) Tools for conviviality. Calder and Boyars, London, p 31

    Google Scholar 

  16. Sengers Y (2011) Too smart? In: Entanglements, symposium of the OPEN design research society special interest group, Nottingham Trent University, April 2011

    Google Scholar 

  17. Lanier J (2010) You are not a gadget. Penguin Books, London

    Google Scholar 

  18. Sanders L (2006) Scaffolds for building everyday creativity. In: Frascara J (ed) Design for effective communications: creating contexts for clarity and meaning. Allworth Press, New York

    Google Scholar 

  19. Clarke AJ (2011) The anthropological object in design: from victor Papanek to Superstudio. In: Clarke AJ (ed) Design anthropology: object culture in the 21st Century. Springer, New York, pp 74–87

    Google Scholar 

  20. Baudrillard J (1968) (J Benedict Trans) The system of objects. Verso, London

    Google Scholar 

  21. Moggridge B (2007) Designing interactions. MIT Press, Cambridge

    Google Scholar 

  22. Malpass M (2009) Contextualising critical design: a classification of critical design practices. In: Design Connexity proceedings of EAD conference 09, Robert Gordon University, Aberdeen

    Google Scholar 

  23. Hunt J (2011) Prototyping the social: temporality and speculative futures at the intersection of design and culture. In: Clarke AJ (ed) Design anthropology: object culture in the 21st Century. Springer, New York, pp 33–44

    Google Scholar 

  24. Hornecker E (2002) Understanding the benefits of graspable interfaces for cooperative use. In: Proceedings of Coop’2002 (fifth international conference on the design of cooperative systems) in Saint Raphael, IOS Press, 4–7 June 2002, pp 71–87

    Google Scholar 

  25. Palcom (2008) Making computing palpable. At http://www.ist-palcom.org/. Retrieved 8 Aug 2011

  26. Pollini A (2008) Experimenting with an Ubiquitous computing open architecture. Phd Thesis, University of Siena. Available at: http://www.ist-palcom.org/publications/files/PhD-Thesis-Pollini.pdf. Accessed 8 Aug 2011

  27. Van Loenen EJ (2003) On the role of graspable objects in the ambient intelligence paradigm. Media interaction group Philips research labs, Eindhoven. In: Proceedings of sOc’2003 (Smart Objects Conference), Grenoble, 2 May 2003

    Google Scholar 

  28. Latour B (2008) A cautious Prometheus? A few steps toward a philosophy of design. In: Networks of design international conference, Falmouth University, 3–6 Sept 2008, p 7

    Google Scholar 

  29. Webb J (2010) The craft of enlightenment. In: Manchester Craft Rally, Manchester Metropolitan University, 8 Dec 2010

    Google Scholar 

  30. Kettley S (2008) Crafting the wearable computer: design process and user experience. Edinburgh Napier University, Edinburgh

    Google Scholar 

  31. Kettley S, Smyth M (2004) The materiality of wearable computers—craft and authentic user experience. Des J 7(2):32–41

    Google Scholar 

  32. Kettley S (2008b) Parallels in the evolution of craft and authenticity. In: Crafticulation and education, international conference of craft science and craft education, University of Helsinki, Helsinki, Finland, 24–26 Sept 2008

    Google Scholar 

  33. Kettley S (2010) Fluidity in craft and authenticity. Interactions 5:12–15

    Article  Google Scholar 

  34. Eco U (1989) The open work. Harvard University Press, Cambridge

    Google Scholar 

  35. Illich I (1973) Tools for conviviality. Calder and Boyars, London, p 34

    Google Scholar 

  36. Illich I (1973) Tools for conviviality. Calder and Boyars, London, p 73

    Google Scholar 

  37. Illich I (1973) Tools for conviviality. Calder and Boyars, London, p 75

    Google Scholar 

  38. Rawsthorn A (2008) What is good design? The New York Times, Friday, June 6

    Google Scholar 

  39. Pye D (1968) The nature and art of workmanship. Design Handbooks, London

    Google Scholar 

  40. Gaver W, Beaver J, Benford S (2003) Ambiguity as a resource for design. In: CHI’03 proceedings of the SIGCHI conference on human factors in computing systems

    Google Scholar 

  41. Niederrer K (2007) Designing mindful interaction: the category of performative object. Design Issues, 23(1)

    Google Scholar 

  42. Kettley S (2005) Crafts Praxis as a design resource. In: Engineering and product design education conference, crossing design boundaries, Edinburgh Napier University, Taylor and Francis Group, London, Sept 2005 pp 545–549

    Google Scholar 

  43. Cohn S (2007) Cyber-jewels and techno-gadgets; smart ornament. In: Filter issue 64, summer 2007: ReSkin—The future of wearable technology. Adelaide: Australian network for the arts and technology, pp 8–10

    Google Scholar 

  44. Schön D (1983) The reflective practitioner. Basic Books, Cambridge

    Google Scholar 

  45. Krippendorf K (2005) The semantic turn: a new foundation for design. CRC Press, Boca Raton

    Book  Google Scholar 

  46. Krippendorf K (2011) Principles of design and a trajectory of artificiality. J Prod Innov Manage 28(3):411–418

    Article  Google Scholar 

  47. Siu KWM (2003) Users’ creative responses and designers’ roles. Des Issues 19(2):64–73

    Article  MathSciNet  Google Scholar 

  48. Barthes R (1977) The death of the author. In: The death of the author. Image, music, text, Fontana, London, pp 142–148

    Google Scholar 

  49. Lanier J (2010) You are not a gadget. Penguin Books, London, p xiii

    Google Scholar 

  50. Illich I (1973) Tools for conviviality. Calder and Boyars, London

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sarah Kettley .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag London

About this paper

Cite this paper

Kettley, S. (2012). Interrogating Hyperfunctionality. In: Breedon, P. (eds) Smart Design. Springer, London. https://doi.org/10.1007/978-1-4471-2975-2_8

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-2975-2_8

  • Published:

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-2974-5

  • Online ISBN: 978-1-4471-2975-2

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics