Abstract
In this paper, we describe methods for real-time modelling explosions and their impacts on realistic deformable terrains. Our simulation method elaborates a strength and damage model for terrain material under explosion shock wave loading. The creation of the terrain deformation is tightly coupled with an adaptive mesh algorithm for dynamic level of detail terrain rendering to achieve both visual realism and frame coherences. A novel particle system is developed to model the effects of falling soil and rock masses distributed around the explosion area to create realistic variations. The techniques presented here can be adapted by the most of systems involving dynamic terrain rendering for modelling explosions and topology changes of the terrain for real-time interactive applications. The integrated terrain deformation also offers adaptive mechanisms for further system development.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Ron Dulin, Total Annihilation, ReviewGameSpot UK http://www.gamespot.co.uk/stories/reviews/
Ed Ricketts, Populous: The Beginning Game Review, PC Gamer Issue 65. http://www.pcgamer.co.uk
Yngve, G. D, O’Brien, J. F., and Hodgins, J. K. Animating Explosions, Proceedings of SIGGRAPH 2000 August 2000
Neff, M. and Fiume, E. A Visual Model For Blast Waves and FractureGraphics Interface’99 pages 193–2002, June 1999
Mazarak, O., Martins, C., and Amanatides, J., Animating Exploding Objects, Graphics Interface’99 pages 211–218, June 1999
Reeves, W. T., Particle Systems — A Technique for Modeling A Class of Fuzzy Objects. ACM Transactions on Graphics, 2(2): pages 91–108, April 1983.
Sims, K. Particle Animation and Rendering Using Data Parallel Computation.Proceedings of ACM SIGGRAPH 90pages 405–413, August 1990
Witkin, A. and Kass, M. Reaction-diffusion Textures. Proceedings of ACM SIGGEAPH’91. pages 299–308, July 1987.
Ebert, D.E., Texturing and Modeling: A Procedural Approach. Academic Press, 1994
Kuethe, A.M. and Chow, C., Fundations of Aerodynamics: Bases of Aerodynamic Design. John Wiley and Sons, Inc.1998
Kinney, G. F., Explosive Shocks in Air. The MacMillan Company., New York, 1962
Davison, L., Dennis E. Grady, and Mohsen Shahinpoor, Editors, High Pressure Shock Compression of Solids II: Dynamic Fracture and Fragmentation, Springer-V erlag,1996
Baker, W. E., Explosions in Air, University of Texas Press 1973
Alan Watt and Fabio Policarpo, 2001, “3D Games Real-time Rendering and Software Technology”, Addison-Wesley, 2001
Foley and Van Dam et al., Computer Graphics — Principles and Practice, Addison-Wesley, 1996
Champandard, A., “ Voxel Landscape Engines”, Daily Game Development News and Resources,http://www.flipcode.com/voxtut/
D. Cohen-Or, E. Rich, U. Lerner, V. Shenkar Real-Time Photo-Realistic Visual Flythrough. IEEE Transactions on Visualization and Computer Graphics 2(3) 1996, pages 255–265
Lindstrom, P., Koller, D., and Ribarsky, W., Real-Time, Continuous Level of Detail Rendering of Height Fields, Proceedings of ACM SIGGRAPH 96, pages. 109–118, August 1996
Hoppe, H., Progressive Meshes, Proceedings of ACM SIGGRAPH 96pages. 99–108, August 1996
Duchaineau, M. Wolinski, M., Sigeti, D., Miller, M., Aldrich, C., and Mineev-Weinstein, M. ROAMinf Terrain: Real-time Optimally Adapting Meshes, In Proceedings IEEE Visualization ‘87, pages 81--88, 1997
Vorobiev, O. Y., Antoun, T. H., Lomov, I. N., and Glenn, L. A, A Strength and Damage Model for Rock Under Dynamic Loading, Lawrence Livermore National Laboratory.
Henrych, E., The dynamics of Explosion and Its Use. Elsevier Scientific Publishing Company, Amsterdam, 1979
Perlin, K., An Image Synthesizer. In Proceedings of ACM SIGGRAPH’ 85, pages 287–296, July 1985
Gardner, G., Visual Simulation of Clouds, In Proceedings of ACM SIGGRAPH’85, pages 297–303, July 1985
Stam, J. and Fiume, E. Turbulent Wind Fields for Gaseous Phenomena, In Proceedings of ACM SIGGRAPH’93, pages 369–376, August 1993
Fedkiw, R. Stam, J., and Jensen, H. W., Visual Simulation of Smoke, In Proceedings of ACM SIGGRAPH’2001, pages 23–30, 2001
Foster, N. and Metaxas, D., Modeling the Motion of a Hot Turbulent Gas. In Proceedings of ACM SIGGRAPH’97, 58(5):pages 471–483, 97
Stam. J, A Simple Fluid Solver based on the FFI’, Journal of Graphics Tools 2001 (to appear), http://www.dgp.toronto.edu/people/stam/reality/Research/pub.html
Krasyuk, I.K. Application of Laser-driven Shock Waves in Studies of Thermal and Mechanical Material Properties, Conferences and Symposia, PhysicsUspekhi: 42(10), pages: 1056–1059, October, 1999.
G. E. Barnes, Soil Mechanics; Principles and Practice, MACMILLAN PRESS LTD1995
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2002 Springer-Verlag London
About this paper
Cite this paper
Wan, T.R., Tang, W. (2002). Explosive Impact on Real-time. In: Vince, J., Earnshaw, R. (eds) Advances in Modelling, Animation and Rendering. Springer, London. https://doi.org/10.1007/978-1-4471-0103-1_16
Download citation
DOI: https://doi.org/10.1007/978-1-4471-0103-1_16
Publisher Name: Springer, London
Print ISBN: 978-1-4471-1118-4
Online ISBN: 978-1-4471-0103-1
eBook Packages: Springer Book Archive