Abstract
Over the past several chapters, you’ve put together a fairly complete bowling game with 3D graphics, physics, sound, player controls, and automatic camera movement. The game has almost every category of feature expected in a 3D game except for one: a graphical user interface (GUI). In particular, the bowling game should have a scoreboard, and games usually have a menu that shows up at the beginning of the game and when the game is paused.
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© 2013 Philip Chu
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Chu, P. (2013). The Game GUI. In: Learn Unity 4 for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4876-7_9
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DOI: https://doi.org/10.1007/978-1-4302-4876-7_9
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Publisher Name: Apress, Berkeley, CA
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Online ISBN: 978-1-4302-4876-7
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