Skip to main content

Making It Move: Scripting the Cube

  • Chapter
  • First Online:
Learn Unity 4 for iOS Game Development
  • 1230 Accesses

Abstract

Now that you know how to construct a static 3D scene by placing GameObjects, it's time to make the scene dynamic, and more interesting, by adding movement to GameObjects while the game is played. After all, a 3D graphics scene is nice, but an animated 3D graphics scene is even better!

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Philip Chu

About this chapter

Cite this chapter

Chu, P. (2013). Making It Move: Scripting the Cube. In: Learn Unity 4 for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4876-7_4

Download citation

Publish with us

Policies and ethics