Abstract
In this chapter, you will tackle two critical subjects in today’s mobile graphics development: portability or multiplatform support and the new features of Open GL ES 2.0.
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© 2012 Vladimir Silva
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Silva, V. (2012). Efficient Graphics and Portability with OpenGL ES 2.0. In: Pro Android Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4798-2_4
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DOI: https://doi.org/10.1007/978-1-4302-4798-2_4
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4797-5
Online ISBN: 978-1-4302-4798-2
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