Abstract
This chapter will cover player controllers, the player’s pawn, and weapons. A pawn in the UDK represents the physical presence of a player or a computer controlled game character. Think of this as the player’s body in the game. The player controller controls the pawn and translates player input into pawn movement and other actions.
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© 2012 Robert Chin
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Chin, R. (2012). Player Controllers, Pawns, and Weapons. In: Beginning iOS 3D Unreal Games Development. Apress. https://doi.org/10.1007/978-1-4302-4036-5_3
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DOI: https://doi.org/10.1007/978-1-4302-4036-5_3
Publisher Name: Apress
Print ISBN: 978-1-4302-4035-8
Online ISBN: 978-1-4302-4036-5
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