Abstract
In a nutshell, this chapter will show you how to create animated effects and simulations using systems of multiple particles. Particle systems are very popular, and a lot of creative work has been done in the Flash community over the years using them. We can only really scratch the surface of what is possible in a single chapter. Therefore, we shall content ourselves with giving you a few ideas and examples to play with and build upon.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2011 Dev Ramtal and Adrian Dobre
About this chapter
Cite this chapter
Ramtal, D., Dobre, A. (2011). Particle Systems. In: The Essential Guide to Physics for Flash Games, Animation, and Simulations. Apress. https://doi.org/10.1007/978-1-4302-3675-7_12
Download citation
DOI: https://doi.org/10.1007/978-1-4302-3675-7_12
Publisher Name: Apress
Print ISBN: 978-1-4302-3674-0
Online ISBN: 978-1-4302-3675-7
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)