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Abstract

In a nutshell, this chapter will show you how to create animated effects and simulations using systems of multiple particles. Particle systems are very popular, and a lot of creative work has been done in the Flash community over the years using them. We can only really scratch the surface of what is possible in a single chapter. Therefore, we shall content ourselves with giving you a few ideas and examples to play with and build upon.

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© 2011 Dev Ramtal and Adrian Dobre

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Ramtal, D., Dobre, A. (2011). Particle Systems. In: The Essential Guide to Physics for Flash Games, Animation, and Simulations. Apress. https://doi.org/10.1007/978-1-4302-3675-7_12

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