Abstract
Over the course of this book, we have now covered a wide range of different game programming techniques and technologies, from coping with device diversity through to 3D graphics to using sound and input and lots more. I hope you are now ready and eager to start writing your own games using everything that you have learned.
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© 2010 Adam Dawes
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Dawes, A. (2010). Distributing Your Game. In: Windows Mobile Game Development. Apress. https://doi.org/10.1007/978-1-4302-2929-2_14
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DOI: https://doi.org/10.1007/978-1-4302-2929-2_14
Publisher Name: Apress
Print ISBN: 978-1-4302-2928-5
Online ISBN: 978-1-4302-2929-2
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