Abstract
In this chapter, we’re going to apply some of the concepts from Chapter 6 to emulate 3D object rotations. While Silverlight doesn’t yet support true 3D, you can add a little pop to your applications by implementing the concepts we’ll talk about here.
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© 2009 Jeff Paries
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(2009). Simulating 3D in 2D. In: Foundation Silverlight 2 Animation. Apress. https://doi.org/10.1007/978-1-4302-1570-7_7
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DOI: https://doi.org/10.1007/978-1-4302-1570-7_7
Publisher Name: Apress
Print ISBN: 978-1-4302-1569-1
Online ISBN: 978-1-4302-1570-7
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