Abstract
I’m pretty happy with how the progression of these chapters has turned out. Each chapter adds a new concept that generally seems to progress in terms of interaction. At first, you just had things moving around. Then things started interacting with the environment, then the user, and then each other through collisions. In this chapter, I’ll expand on the ways objects interact with each other, particularly from a distance. Specifically, I’ll cover particles, gravity (a little differently this time), springs (again!), and the world-famous Node Garden. Let’s dive right in!
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2007 Keith Peters
About this chapter
Cite this chapter
(2007). Particle Attraction and Gravity. In: Foundation ActionScript 3.0 Animation. Apress. https://doi.org/10.1007/978-1-4302-0384-1_12
Download citation
DOI: https://doi.org/10.1007/978-1-4302-0384-1_12
Publisher Name: Apress
Print ISBN: 978-1-59059-791-0
Online ISBN: 978-1-4302-0384-1
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books