Abstract
The graphical user interface (GUI) is now firmly established as the preferred user interface for end users in most situations. Just as decreasing hardware prices and increasing hardware capabilities made two-and-a-half dimensional (2 1/2 D) GUIs affordable in the early eighties and widespread in the ninetees, we believe declining hardware prices and increasing hardware capabilities will make three-dimensional (3D) GUIs possible and affordable in the near future. Three-dimensional GUIs raise many issues of design, metaphor and usability. In this paper we discuss elements of a prototype 3D GUI we are developing.
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Leach, G., Al-Qaimari, G., Grieve, M., Jinks, N., McKay, C. (1997). Elements of a Three-dimensional Graphical User Interface. In: Howard, S., Hammond, J., Lindgaard, G. (eds) Human-Computer Interaction INTERACT ’97. IFIP — The International Federation for Information Processing. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35175-9_12
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DOI: https://doi.org/10.1007/978-0-387-35175-9_12
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