Abstract
After having dealt with rather fundamental examples of 3D geometry in Chapter 3 we pass on to more advanced topics. You will find sections on
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• spatial kinematics,
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• complex animations
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• Open Geometry’s import and export facilities,
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• Boolean operations,
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• texture mapping.
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© 2002 Springer Science+Business Media New York
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Glaeser, G., Schröcker, HP. (2002). 3D Graphics II. In: Handbook of Geometric Programming Using Open Geometry GL . Springer, New York, NY. https://doi.org/10.1007/978-0-387-22448-0_4
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DOI: https://doi.org/10.1007/978-0-387-22448-0_4
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4684-9289-7
Online ISBN: 978-0-387-22448-0
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