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Using XP with Children for Learning Mathematics

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Extreme Programming and Agile Processes in Software Engineering (XP 2003)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2675))

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Abstract

This paper presents an interdisciplinary case study of using extreme programming (XP) in a mathematics education research project. The educational focus of the study was the use of images and metaphors by children. The practices of XP allowed researchers to access students’ mathematical images and metaphors in a naturalistic setting centered on a real task, rather than in a purely education research-laboratory context.

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References

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© 2003 Springer-Verlag Berlin Heidelberg

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Droujkova, M.A., Droujkov, D.A. (2003). Using XP with Children for Learning Mathematics. In: Marchesi, M., Succi, G. (eds) Extreme Programming and Agile Processes in Software Engineering. XP 2003. Lecture Notes in Computer Science, vol 2675. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44870-5_65

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  • DOI: https://doi.org/10.1007/3-540-44870-5_65

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40215-2

  • Online ISBN: 978-3-540-44870-9

  • eBook Packages: Springer Book Archive

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