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A Note on Strategic Learning in Policy Space

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Book cover Formal Modelling in Electronic Commerce

Part of the book series: International Handbooks on Information Systems ((INFOSYS))

Abstract

We report on a series of computational experiments with artificial agents learning in the context of games. Two kinds of learning are investigated: (1) a simple form of associative learning, called Q-learning, which occurs in state space, and (2) a simple form of learning, which we introduce here, that occurs in policy space. We compare the two methods on a number of repeated 2×2 games. We conclude that learning in policy space is an effective and promising method for learning in games.

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© 2005 Springer-Verlag Berlin Heidelberg

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Kimbrough, S.O., Lu, M., Kuo, A. (2005). A Note on Strategic Learning in Policy Space. In: Kimbrough, S.O., Wu, D. (eds) Formal Modelling in Electronic Commerce. International Handbooks on Information Systems. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-26989-4_18

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