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Semi Automatic Generator of Tactile Video Games for Visually Impaired Children

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Book cover Computers Helping People with Special Needs (ICCHP 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4061))

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Abstract

Currently, few video games are accessible for visually impaired people. Nevertheless, there are two ways in order to improve video games accessibility: the use of sound or the use of touch. Even if the latter turns out to be the main exploited solution, the use of touch remains substantial. Indeed, touch is the base of Braille learning and Braille knowledge is the only way for visually impaired persons to access written information alone without any technical help such as computer and vocal analysis [1]. This article introduces our works about tactile video games. It shows games like Snake or Maze, which can be played from a Braille display. Finally, these works have led us to think about the way to introduce tactile games as play aspect in Braille learning [2,3].

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References

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© 2006 Springer-Verlag Berlin Heidelberg

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Sepchat, A., Monmarché, N., Slimane, M., Archambault, D. (2006). Semi Automatic Generator of Tactile Video Games for Visually Impaired Children. In: Miesenberger, K., Klaus, J., Zagler, W.L., Karshmer, A.I. (eds) Computers Helping People with Special Needs. ICCHP 2006. Lecture Notes in Computer Science, vol 4061. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11788713_56

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  • DOI: https://doi.org/10.1007/11788713_56

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-36020-9

  • Online ISBN: 978-3-540-36021-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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