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Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile Devices

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

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Abstract

Anisotropic texture mapping is not suitable for mobile devices because of their limited power consumption and low performance. To solve this problem, this paper proposes a triangle-based sub-texel precision anisotropic filtering (TSPAF). Then a hybrid triangle-based sub-texel precision anisotropic filter (HTSPAF) is presented, which combines the bilinear filtering and TSPAF filtering with the MIPMap layer selection. The experimental results show that the new approach can obtain good quality images with lower hardware cost, which is thus feasible for mobile GPU hardware implementation.

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References

  1. Heckbert, P.S.: Fundamentals of texture mapping and image warping, Masters thesis, Computer Science Division, University of California (1989)

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© 2006 Springer-Verlag Berlin Heidelberg

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Yang, B., Li, X. (2006). Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile Devices. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_99

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  • DOI: https://doi.org/10.1007/11736639_99

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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