Skip to main content

Supporting the Development of Interactive Storytelling Skills in Teenagers

  • Conference paper
Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

Abstract

In this paper, we discuss the development of young people’s interactive storytelling skills within a game creation environment. We describe the Gamemaker workshop series, in which young people learn to use a commercial game creation environment to develop interactive, branching stories within a 3D virtual reality role-playing environment. Given this new medium for story expression, we sought to better understand the ways in which the young people choose to express their story ideas, in an attempt to provide further support and scaffolding for their developing narrative skills. In particular, we looked at the plot themes they chose to explore, the ways in which they included interactivity in the story, and their use of characters to tell their stories.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 149.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Booth, D.: Story Drama. Pembroke Publishers, Ontario (1994)

    Google Scholar 

  2. Mateas, M.: A Neo-Aristotelian Theory of Interactive Drama. Artificial Intelligence and Interactive Entertainment: Papers from the AAAI Symposium 2000 (2000)

    Google Scholar 

  3. McCall Smith, A.: In the Company of Cheerful Ladies. Polygon, Edinburgh (2004)

    Google Scholar 

  4. Murray, J.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. MIT Press, Cambridge (1998)

    Google Scholar 

  5. Engel, S.: The Stories Children Tell: Making Sense of the Narratives of Childhood. W.H. Freeman and Company, New York (1999)

    Google Scholar 

  6. Louchart, S., Aylett, R.S.: The Emergent Narrative Theoretical Investigation. In: the Proceedings of Narrative and Interactive Learning Environments 2004, Edinburgh, Scotland (2004)

    Google Scholar 

  7. Poole, S.: Trigger Happy: the inner life of video games. Fourth Estate (2000)

    Google Scholar 

  8. Prada, R., Paiva, A., Machado, I., Gouveia, C.: You Cannot Use My Broom! I’m the Witch, You’re the Prince: Collaboration in a Virtual Dramatic Game. In: Intelligent Tutoring Systems 2002, pp. 913–922 (2002)

    Google Scholar 

  9. Robertson, J., Good, J.: Using a Collaborative Virtual Role-Play Environment to Foster Characterisation in Stories. Journal of Interactive Learning Research 14(1), 5–29 (2003)

    Google Scholar 

  10. Sharry, J., Brosnan, E., Fitzpatrick, C., Forbes, J., Mills, C., Collins, G.: ‘Working Things Out’ A therapeutic interactive CD-Rom containing the stories of young people overcoming depression and other mental health problems. In: the Proceedings of Narrative and Interactive Learning Environments 2004, Edinburgh, Scotland (2004)

    Google Scholar 

  11. Van Ments, M.: The Effective Use of Role Play: A Handbook for Teachers and Trainers. Kogan Page, London (1994)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Robertson, J., Good, J. (2006). Supporting the Development of Interactive Storytelling Skills in Teenagers. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_46

Download citation

  • DOI: https://doi.org/10.1007/11736639_46

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics