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  • © 1997

The NURBS Book

Part of the book series: Monographs in Visual Communication (VISUALCOMM)

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-xiv
  2. Curve and Surface Basics

    • Les Piegl, Wayne Tiller
    Pages 1-46
  3. B-Spline Basis Functions

    • Les Piegl, Wayne Tiller
    Pages 47-79
  4. B-spline Curves and Surfaces

    • Les Piegl, Wayne Tiller
    Pages 81-116
  5. Rational B-spline Curves and Surfaces

    • Les Piegl, Wayne Tiller
    Pages 117-139
  6. Fundamental Geometric Algorithms

    • Les Piegl, Wayne Tiller
    Pages 141-228
  7. Advanced Geometric Algorithms

    • Les Piegl, Wayne Tiller
    Pages 229-279
  8. Conics and Circles

    • Les Piegl, Wayne Tiller
    Pages 281-331
  9. Construction of Common Surfaces

    • Les Piegl, Wayne Tiller
    Pages 333-360
  10. Curve and Surface Fitting

    • Les Piegl, Wayne Tiller
    Pages 361-453
  11. Advanced Surface Construction Techniques

    • Les Piegl, Wayne Tiller
    Pages 455-507
  12. Shape Modification Tools

    • Les Piegl, Wayne Tiller
    Pages 509-569
  13. Standards and Data Exchange

    • Les Piegl, Wayne Tiller
    Pages 571-591
  14. B-spline Programming Concepts

    • Les Piegl, Wayne Tiller
    Pages 593-628
  15. Back Matter

    Pages 629-646

About this book

Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'URBS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro­ fessional life. The first edition of Mathematical Elements for Computer Graphics, published in 1972, was the first computer aided design/interactive computer graph­ ics textbook to contain material on B-splines. That material was obtained through the good graces of Bill Gordon and Louie Knapp while they were at Syracuse University. A paper of mine, presented during the Summer of 1977 at a Society of Naval Architects and Marine Engineers meeting on computer aided ship surface design, was arguably the first to examine the use of B-spline curves for ship design. For many, B-splines, rational B-splines, and NURBS have been a bit mysterious.

Authors and Affiliations

  • Department of Computer Science and Engineering, University of South Florida, Tampa, USA

    Les Piegl

  • GeomWare, Inc., Tyler, USA

    Wayne Tiller

Bibliographic Information

Buy it now

Buying options

eBook USD 79.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access