Skip to main content

Seamfully Connected: Real Working Models as Tangible Interfaces for Architectural Design

  • Conference paper

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 369))

Abstract

This paper describes work conducted as part of an interdisciplinary research project into new approaches to using computer technology in the early phases of the architectural design process. The aim is to reduce the existing discrepancy between familiar, analogue ways of working in the early design stages and the increasingly widespread use of digital tools in office practice. Taking this as its starting point, a prototype for a design platform was developed. The core of the project is a direct, real-time connection between real volumetric models, an interactive 3D sketching-tool and interactive digital content that supports the design process. The conceptual and technical core of this connection is an integrated object recognition system. In this paper we describe the need for an integrated solution, the underlying conceptual idea and the recognition methods implemented including their respective strengths and limitations.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Chalmers, M., MacColl, I.: Seamful and Seamless Design in Ubiquitous Computing. In: Proceedings of Ubicomp 2003 Workshop At the Crossroads. The Interaction of HCI and Systems Issues in UbiComp (2003)

    Google Scholar 

  2. Schubert, G., Artinger, E., Petzold, F., Klinker, G.: Bridging the Gap. A (Collaborative) Design Platform for early design stages. In: Proceedings of the eCAADe, eCAADe, pp. 187–193. Faculty of Architecture, Brussels (2011)

    Google Scholar 

  3. Schubert, G., Artinger, E., Petzold, F., Klinker, G.: Tangible tools for architectural design. seamless integration into the architectural workflow. In: Proceedings of the ACADIA 2011, Stoughton, WI, pp. 252–259 (2011)

    Google Scholar 

  4. Schubert, G., Artinger, E., Yanev, V., Petzold, F., Klinker, G.: 3D Virtuality Sketching. Interactive 3D-sketching based on real models in a virtual scene. In: Cabrinha, M.J.J.K., Steinfeld, K. (eds.) Proceedings of the ACADIA 2012, pp. 409–418. The Printing House Inc., WI (2012)

    Google Scholar 

  5. Schubert, G., Anthes, C., Kranzlmüller, D., Petzold, F.: From physical to virtual. Real-time immersive visualizations from an architect’s working model. In: Proceedings of the 12th CONVR 2012, pp. 417–426. Taiwan Univ. Press, Taipei (2012)

    Google Scholar 

  6. Arnheim, R.: Visual thinking. Univ. of Calif. Pr, Berkeley, Calif. (1971)

    Google Scholar 

  7. Glanville, R.: Researching Design and Designing Research. Design Issues 15, 80–91

    Google Scholar 

  8. Malić, B.: Physiologische und technische Aspekte kartographischer Bildschirmvisualisierung. In: Schriftenreihe des Instituts für Kartographie und Topographie der Rheinischen Friedrich-Wilhelms-Universität Bonn, vol. 25, Univ. Bonn (1998)

    Google Scholar 

  9. Dorau, R.: Emotionales Interaktionsdesign. Gesten und Mimik interaktiver Systeme. Springer, Berlin (2011)

    Book  Google Scholar 

  10. Shaer, O., Hornecker, E.: Tangible User Interfaces: Past, Present, and Future Directions. Foundation and Trends® in Human-Computer Interaction 3(1-2), 1–137 (2009)

    Article  Google Scholar 

  11. Goldstein, E.B.: Cognitive psychology. Wadsworth Cengage Learning, Belmont, Calif. (2011)

    Google Scholar 

  12. Frazer, J.: An evolutionary architecture. Themes / Architectural Association, vol. 7. Architectural Assoc., London (1995)

    Google Scholar 

  13. Underkoffler, J., Ishii, H.: Urp: A Luminous-Tangible Workbench for Urban Planning and Design. In: CHI 1999, pp. 386–393 (1999)

    Google Scholar 

  14. Hartmann, B., Ringel Morris, M., Hrvoje, B., Wilson, A.D.: Pictionaire: Supporting Collaborative Design Work by Integrating Physical and Digital Artifacts. In: Proceedings of CSCW 2010 (2010)

    Google Scholar 

  15. Lorensen, W.E., Cline, H.E.: Marching Cubes. A high resolution 3D surface construction algorithm. Computer Graphics 21(4), 163–169 (1987)

    Article  Google Scholar 

  16. Izadi, S., Kim, D., Hilliges, O., Molyneaux, D., Newcombe, R., Kohli, P., Shotton, J., Hodges, S., Freeman, D., Davison, A., Andrew, F.: KinectFusion. Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera. In: Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, vol. 24, pp. 559–568.

    Google Scholar 

  17. Kazhdan, M., Bolitho, M., Hoppe, H.: Poisson surface reconstruction. In: Symposium on Geometry Processing 2006, pp. 61–70. Eurographics Association, Aire-la-Ville (2006)

    Google Scholar 

  18. Schnabel, R., Wessel, R., Wahl, R., Klein, R.: Shape Recognition in 3D Point-Clouds. In: Proceedings of WSCG 2008, University of West Bohemia, Plzen (2008)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Schubert, G., Riedel, S., Petzold, F. (2013). Seamfully Connected: Real Working Models as Tangible Interfaces for Architectural Design. In: Zhang, J., Sun, C. (eds) Global Design and Local Materialization. CAAD Futures 2013. Communications in Computer and Information Science, vol 369. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-38974-0_20

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-38974-0_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-38973-3

  • Online ISBN: 978-3-642-38974-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics