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3D Visualisation of a Woman’s Folk Costume

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Digital Cultural Heritage

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10605))

Abstract

This paper presents the 3D-modelling process and visualisation of a woman’s folk costume from the Gorenjska region. In order to create a realistic 3D visualisation of the clothing, a real dress was modelled and a thorough examination of all the patterns was conducted. The 3D visualisation was completed using Blender, which is an open source software program for 3D computer graphics.

All parts of the costume were modelled on a virtual female body, and the complexity of the garment’s pattern required the 3D modelling process to be very precise. In order to render the costume realistically, a very accurate texturing process was required, which follows the modelling process. The computer generated materials were cotton, linen, wool and brocade. Our goal was to present real materials that showed some signs of deterioration. Therefore, photographs and scans were taken for the purpose of digitalising the real textures.

The cloth used for the shirt (rokavci), is a cotton fabric in plain weave that is visibly porous. In order to create a realistic 3D visualisation of this kind of fabric, it is vital that image data is taken for the pores and that the porous structure is extracted precisely from the raw photograph. We therefore researched and established the workflow for porous texture preparation and for creation of an alpha map. The results revealed the importance of lighting when the photograph was taken for the quality of the image data. It was also established that the optimal method for preparing the alpha map for visualising the analysed woven fabric was by manually defining the histogram threshold.

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Acknowledgment

Some of the methodologies and practices presented in the contribution were partly financed by the project titled Student Innovative Projects for Social Benefit by Public Scholarship, Development, Disability and Maintenance Fund of the Republic of Slovenia, Ministry of Education, Science and Sport (Republic of Slovenia) and European Social Fund. The authors of this contribution would like to thank the supporters of this project and all the dedicated participants involved (the Ars Viva institute and the students in the project).

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Correspondence to Helena Gabrijelčič Tomc .

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Kočevar, T.N., Naglič, B., Gabrijelčič Tomc, H. (2018). 3D Visualisation of a Woman’s Folk Costume. In: Ioannides, M. (eds) Digital Cultural Heritage. Lecture Notes in Computer Science(), vol 10605. Springer, Cham. https://doi.org/10.1007/978-3-319-75826-8_25

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  • DOI: https://doi.org/10.1007/978-3-319-75826-8_25

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