Abstract
Seeing through a turbid medium such as fog, mist or clouds is a fascinating idea that would find applications in a large range of fields from research to industry. The main difficulty of this challenging task is related to the complexity of multiple scattering of optical radiation propagated through an ensemble of scattering particles and/or droplets randomly distributed in a medium. To deal with this challenging problem we develop a new Monte Carlo based computational technique able to simulate image transfer through the complex inhomogeneous turbid media. The model is able to identify the contribution of the scattering orders in the detected images for a particular medium. With the presented approach the simulation of laser beam propagation and image transfer of an object hidden within a turbid scattering medium has been performed. The results of simulation demonstrate a good agreement with the experimental results. The validation of the technique has been done by using several modeling samples of water polystyrene spheres solutions.