Published September 27, 2016 | Version v1
Conference paper Open

Constructing and Experimenting Pervasive, Gamified Learning

Description

Successfully blending real and virtual learning experiences remains challenging. Advances in mobile devices and especially in location-based technology have brought new opportunities for game-based, context-regulated experiences. Researchers and game designers have made efforts to model and manage the user context data, devices, and pervasive spaces, in order to enhance user experience. Recent successes in pervasive gaming, e.g. Pokemon GO, open new territories for explorations and applicability in learning contexts.

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ICEC2016_workshop.pdf

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Additional details

Funding

BEACONING – Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING) 687676
European Commission