Published September 27, 2016
| Version v1
Conference paper
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Constructing and Experimenting Pervasive, Gamified Learning
Description
Successfully blending real and virtual learning experiences remains challenging. Advances in mobile devices and especially in location-based technology have brought new opportunities for game-based, context-regulated experiences. Researchers and game designers have made efforts to model and manage the user context data, devices, and pervasive spaces, in order to enhance user experience. Recent successes in pervasive gaming, e.g. Pokemon GO, open new territories for explorations and applicability in learning contexts.
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ICEC2016_workshop.pdf
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