Published April 20, 2018 | Version v1
Conference paper Open

Location-based Games for Learning

  • 1. Advanced Technology Systems
  • 2. Disruptive Media Learning Lab, Coventry University
  • 3. Bremer Institut für Produktion und Logistik GmbH

Description

Research argues that digital educational games have the potential to make learning more interesting and more effective. However, creating engaging game-based learning experiences remains challenging. To address this challenge, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based metagames, where a metagame is defined as the component that provides the overarching narrative experience for players. The paper describes two such metagames that integrate quizzes into location-based challenges to create more flexible and more engaging learning experiences that blend virtual and real worlds. The Outcomes of the playing sessions are discussed to support the improvement of the play-learn experiences

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Additional details

Funding

BEACONING – Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING) 687676
European Commission