ABSTRACT

This introduction presents an overview of the key concepts discussed in the subsequent chapters of this book. The book explains why immersive journalism does not necessarily increase empathy and instead needs to be thought of in new ways for the technology and journalism to reach new audiences. It culminates in building the hierarchy of needs of user experiences, something that designers should take seriously into account when developing immersive journalism and immersive products in general. The book summarize what we know about the emotional implications of virtual reality experiences. It explains why immersive journalism does not necessarily increase empathy and instead needs to be thought of in new ways for the technology and journalism to reach new audiences. The book considers the implications for interactivity and production aesthetics and how branding plays a role within production. It concludes with information on the future of immersive journalism.