Next Generation of Human-Computer Interaction Technology Based on Kinect

Article Preview

Abstract:

Kinect marks the arrival of the era of body feeling interaction, which strides over a big step to the ultimate goal of the human-computer interaction (natural user interface). The Kinect is introduced in the aspects of composition, operation principle, function, development mode. In addition, the latest application examples in the fields except for games are also told. So, it has certain theoretical research and practical application value for the researchers and engineers that are eager for studying Kinect technology.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

478-482

Citation:

Online since:

June 2013

Authors:

Export:

Price:

[1] Di Zhang (2012) Discussion of the Kinect Applications. Logistics Engineering and Management 34(216):39-41

Google Scholar

[2] Tao Yu, Jinyong Ye, Feijie Shao, Chenyuan Guo, Yao Cai (2012) Kinect core technology--skeleton tracking technology. Digital technology and application (10):115

Google Scholar

[3] Mingdong Wang (2012) Virtualizing gesture control of PC by Skeleton Tracking through Kinect. Journal of Zhangzhou Institute of Technologym 14(2):11-16

Google Scholar

[4] Kang Wang (2012) The exploration of body feeling interactive electronic whiteboard based on the Kinect. China's modern education equipment (142):29-30

Google Scholar

[5] Jun Shao, Na Ma (2012) The introduction of application development based on the Kinect. Computer CD Software and Applications (8):173-179

Google Scholar

[6] Yuan Luo, Yu Xie, Yi Zhang (2012) Design and Implementation of a Gesture-Driven System for Intelligent Wheelchairs Based on the Kinect Sensor. Robot 34(1):110-119

DOI: 10.3724/spj.1218.2012.00110

Google Scholar