A Virtual Reality Game as a Tool for Psychotherapy With OCD Patients

A Virtual Reality Game as a Tool for Psychotherapy With OCD Patients

André R. Torrão, João Natário, Paula Saraiva Carvalho, Cláudia M. Silva, Frutuoso Silva
Copyright: © 2022 |Volume: 13 |Issue: 1 |Pages: 18
ISSN: 1947-3117|EISSN: 1947-3125|EISBN13: 9781683181750|DOI: 10.4018/IJCICG.311834
Cite Article Cite Article

MLA

Torrão, André R., et al. "A Virtual Reality Game as a Tool for Psychotherapy With OCD Patients." IJCICG vol.13, no.1 2022: pp.1-18. http://doi.org/10.4018/IJCICG.311834

APA

Torrão, A. R., Natário, J., Carvalho, P. S., Silva, C. M., & Silva, F. (2022). A Virtual Reality Game as a Tool for Psychotherapy With OCD Patients. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 13(1), 1-18. http://doi.org/10.4018/IJCICG.311834

Chicago

Torrão, André R., et al. "A Virtual Reality Game as a Tool for Psychotherapy With OCD Patients," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 13, no.1: 1-18. http://doi.org/10.4018/IJCICG.311834

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

The treatment of several types of obsessions/compulsions for people with Obsessive-Compulsive Disorders (OCD) can be done using virtual environments (VE). These people experience intrusive, unwanted thoughts that cause anxiety, which trigger intentional repetitive behaviors to decrease their anxiety. The advantage of using a VE to experience and challenge compulsions is that it allows the user to take the risk without taking a real risk as in digital games. This article presents a virtual reality serious game for OCD therapy, which will serve as a tool to expose the patients to stimuli that can trigger OCD symptoms, for example, tidying, cleaning, and checking. The game is more oriented for adolescents and younger adults because OCD usually starts to affect teenagers, accompanying them throughout adulthood, generating a very accentuated degree of disability in all areas of their lives. Despite Covid-19, a small group of specialists did a preliminary evaluation of the game, which has provided promising results on the feasibility of VR interventions for OCD in clinical practice.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.