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From Memorable to Transformative E-Learning Experiences: Theory and Practice of Experience Design

From Memorable to Transformative E-Learning Experiences: Theory and Practice of Experience Design

Pearl Chen
ISBN13: 9781605667881|ISBN10: 1605667889|EISBN13: 9781605667898
DOI: 10.4018/978-1-60566-788-1.ch024
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MLA

Chen, Pearl. "From Memorable to Transformative E-Learning Experiences: Theory and Practice of Experience Design." Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends, edited by Harrison Hao Yang and Steve Chi-Yin Yuen, IGI Global, 2010, pp. 402-421. https://doi.org/10.4018/978-1-60566-788-1.ch024

APA

Chen, P. (2010). From Memorable to Transformative E-Learning Experiences: Theory and Practice of Experience Design. In H. Yang & S. Yuen (Eds.), Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends (pp. 402-421). IGI Global. https://doi.org/10.4018/978-1-60566-788-1.ch024

Chicago

Chen, Pearl. "From Memorable to Transformative E-Learning Experiences: Theory and Practice of Experience Design." In Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends, edited by Harrison Hao Yang and Steve Chi-Yin Yuen, 402-421. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-60566-788-1.ch024

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Abstract

This chapter reviews the current state of theory and practice of experience design and suggests that the notion of experience should be regarded as an essential and unifying theme in guiding a broader perspective of design and study of e-learning. Underlying this chapter is a view that suggests a shift from designing learning environments to “staging” learning experiences. By looking at learning through the prism of experience design, we may begin to discover ways to create compelling, memorable, and transformative e-learning experiences. Some existing models and effective practices in education are considered as viable models for adapting experience design to e-learning contexts. Furthermore, this chapter identifies some converging areas of research from the fields of experience design and education, so as not to reinvent the wheel but to expand our knowledge on designing quality e-learning experiences that are engaging and valued by people.

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