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Towards Modelling Effective Educational Games Using Multi-Domain Framework

Towards Modelling Effective Educational Games Using Multi-Domain Framework

ISBN13: 9781522522553|ISBN10: 1522522557|EISBN13: 9781522522560
DOI: 10.4018/978-1-5225-2255-3.ch291
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MLA

Ahmad, Mifrah, et al. "Towards Modelling Effective Educational Games Using Multi-Domain Framework." Encyclopedia of Information Science and Technology, Fourth Edition, edited by Mehdi Khosrow-Pour, D.B.A., IGI Global, 2018, pp. 3337-3347. https://doi.org/10.4018/978-1-5225-2255-3.ch291

APA

Ahmad, M., Rahim, L. A., Osman, K., & Arshad, N. I. (2018). Towards Modelling Effective Educational Games Using Multi-Domain Framework. In M. Khosrow-Pour, D.B.A. (Ed.), Encyclopedia of Information Science and Technology, Fourth Edition (pp. 3337-3347). IGI Global. https://doi.org/10.4018/978-1-5225-2255-3.ch291

Chicago

Ahmad, Mifrah, et al. "Towards Modelling Effective Educational Games Using Multi-Domain Framework." In Encyclopedia of Information Science and Technology, Fourth Edition, edited by Mehdi Khosrow-Pour, D.B.A., 3337-3347. Hershey, PA: IGI Global, 2018. https://doi.org/10.4018/978-1-5225-2255-3.ch291

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Abstract

Game-based learning (GBL) has dominantly become an emerging teaching industry in 21st century. To provide an effective development of educational games (EG) with assurance of effectiveness; modelling and design methods are highlighted. To model EG, game developers must understand existing element's interaction and relationships. The elements of EG have been documented in many literature, however, the relationships are not well documented. Hence, this research has established these relationships by conducting a literature survey and identifying the relationships between different elements. Consequently, they are validated by eight game-based learning experts via qualitative methods and the validation results are interpreted using hermeneutics method of the interpretivism paradigm. In this chapter, we present the relationships that we found most crucial to validate since they have the least literature evidence. With the relationships identified and documented, game developers will have better understanding of the interaction between each elements and can produce better models of EG.

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