Gamified Cognitive Training to Prevent Cognitive Decline

Gamified Cognitive Training to Prevent Cognitive Decline

Musian Daniele, Antonio Ascolese
ISBN13: 9781466695221|ISBN10: 1466695226|EISBN13: 9781466695238
DOI: 10.4018/978-1-4666-9522-1.ch010
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MLA

Daniele, Musian, and Antonio Ascolese. "Gamified Cognitive Training to Prevent Cognitive Decline." Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice, edited by Daniel Novák, et al., IGI Global, 2016, pp. 193-220. https://doi.org/10.4018/978-1-4666-9522-1.ch010

APA

Daniele, M. & Ascolese, A. (2016). Gamified Cognitive Training to Prevent Cognitive Decline. In D. Novák, B. Tulu, & H. Brendryen (Eds.), Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (pp. 193-220). IGI Global. https://doi.org/10.4018/978-1-4666-9522-1.ch010

Chicago

Daniele, Musian, and Antonio Ascolese. "Gamified Cognitive Training to Prevent Cognitive Decline." In Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice, edited by Daniel Novák, Bengisu Tulu, and Håvar Brendryen, 193-220. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-9522-1.ch010

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Abstract

Due to the ageing population, cognitive decline is becoming a widespread problem that requires immediate attention. Preventive strategies can play an important role in reducing progressive decline and delaying or completely preventing the transition of cognitive decline into dementia. One such strategy is computer-based cognitive training, which has been widely used and tested to maintain and improve the cognitive performance of older people. Typically, cognitive training packages utilise gamification techniques to increase engagement. Although gamification can be a powerful motivator for people completing cognitive training, it could also be overwhelming for people with cognitive impairments if designed poorly. This chapter introduces the literature on computer based cognitive training, use of gamification in training, and the DOREMI project that aims to design cognitive training games for older people with cognitive impairment, using a user-centred design process to ensure that the gamification tools used to motivate participation are effective, meaningful, and user-friendly.

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