Practice-based papers

The Use of Gamification as an Innovative Practice Pedagogy to Enhance Student Engagement during COVID-19 Pandemic

Authors:

Abstract

In this paper I share my experience of using gamification on a Big Data Analytics module to enhance student engagement with online teaching and learning during the COVID-19 pandemic.

Keywords:

GamificationStudent EngagementCOVID-19PandemicBig Data Analytics
  • Year: 2022
  • Volume: 3 Issue: 1
  • Page/Article: 1
  • DOI: 10.3943/gp.55
  • Submitted on 6 Jan 2022
  • Accepted on 27 Apr 2022
  • Published on 11 May 2022
  • Peer Reviewed