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Exascale computers, the next generation of high performance computers, are expected to process 1 exaflops around 2018. However the processor cores used in these systems are very likely to suffer from unpredictable high variability in performance. We built a prototype general-purpose reactive work rebalancer that handles such performance variability with low overhead. We did an experimental validation by developing a reactive rebalancer library in UPC, and using it in a 5-point stencil (heat) simulation. The experiments show that our approach has very limited overhead that compensates for runtime processor speed variations, with or without simulated processor slowdowns.
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