Anat Biol Anthropol. 2019 Sep;32(3):101-108. Korean.
Published online Sep 30, 2019.
© 2019 Korean Association of Physical Anthropologists
Original Article

Effects of a 3D Visualization Application and Game-Based Learning on Gross Anatomy Education: Focused on Some Students in the Department of Dental Hygiene

Da-Hye Kim1
    • 1Department of Dental Hygiene, Division of Health Science, Dongseo University, Korea.
Received August 19, 2019; Revised September 15, 2019; Accepted September 16, 2019.

This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

There is a lack of domestic studies that have designed anatomical education programs for systematic cadaver dissection and compared them with existing teaching methods. The purpose of this study was to explore effective educational methods in limited environments by for applying 3D visualization and game-based learning. The study included 43 participants who took a ‘Head and neck anatomy’ course in a department of dental hygiene. The anatomy of the skull, as well as muscles in the head and neck areas were considered using a 3D visualization application. Later in the class, the course content was structured according to a game-based learning method. A survey was conducted in order to measure participants' perceptions of the teaching methods. The data were analyzed using descriptive statistics, correlation analysis, and a paired-sample T-test. Satisfaction with the teaching methods applied to the gross anatomy class was observed with regard to game-based learning (4.49), 3D visualizing application (4.01), and drawing (3.81). Among the educational methods suggested in the question, the students' ranked the following teaching methods from first to third as follows: game-based learning, a 3D visualization application, and observation of an anatomical model. The average score difference (8.40) of the pre- and post-assessment of the participants' perception of 3D visualization and game-based learning, was arger than the score difference (1.26) of the class conducted according to the conventional method. The academic achievement of participants was significantly increased (p<0.001). Proper use of 3D visualization applications and game-based learning in gross anatomy programs contributes to increases in student motivation, students' interest in the subject matter, cooperative learning, and improvement in learning outcomes. This study will be helpful to instructors in various fields, including dental hygiene departments, which operate gross anatomy classes.

Keywords
Gross anatomy education; 3D visualization applications; Game-based learning

Figures

Fig. 1
Anatomy teaching methods applied to this study. (A) 3D visualizing application (Complete Anatomy), (B) game-based learning (Kahoot!). (source - https://3d4medical.com/,https://kahoot.com/)

Tables

Table 1
Satisfaction and usefulness of anatomy teaching methods*

Table 3
Correlation coefficient between items in the method of anatomical education

Table 4
Scores of pre and post evaluation according to whether new teaching method is applied

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