ABSTRACT
Order picking is a difficult and cognitively demanding task. Traditionally textual instructions are helping new workers to learn different picking routines. However, the textual instructions are sometimes not written in the workers ' native languages. In the area of Industry 4.0, where digital functions are finding their way into manufacturing processes, language-independent instructions are possible. Through a user study with 15 participants, we compare textual feedback in the workers' native language, textual feedback that is written in an unknown foreign language, and visual Augmented Reality (AR) feedback. We found that AR feedback is significantly faster and leads to a lower perceived cognitive load.
- Reyes, A.M., Villegas, O. O. V., Bojóquez, E.M., Sánchez, V.C., Nandayapa, M.: A Mobile Augmented Reality System to Support Machinery Operations in Scholar Environments, Computer Applications in Engineering Education 24 (6), November 2016 (pp. 967--981) Google ScholarDigital Library
- Wiedenmaier, S. (2004). Unterstützung manueller Montage durch Augmented Reality-Technologien, Aachen: Shaker.Google Scholar
- Wiedenmaier, S., Oehme, O., Schmidt, L., & Luczak, H. (2003). Augmented reality (AR) for assembly processes: Design and experimental evaluation. International Journal of Human-Computer Interaction, 16(3), Pages: 497--514.Google Scholar
- Langley, A., Lawson, G., Hermawati, S., D'Cruz, M., Apold, J., Arlt, F. and Mura, K.: Establishing the Usability of a Virtual Training System for Assembly Operations within the Automotive Industry Human Factors and Ergonomics in Manufacturing & Service Industries 26 (6), Pages: 667--679 (2016) Google ScholarDigital Library
- Guo, A., Raghu, S., Xie, X., Ismail, S., Luo, X., Simoneau, J.& Starner, T. (2014, September). A comparison of order picking assisted by head-up display (HUD), cart-mounted display (CMD), light, and paper pick list. In Proceedings of the 2014 ACM International Symposium on Wearable Computers (pp. 71--78). ACM. Google ScholarDigital Library
- Hart, S. G. "NASA-task load index (NASA-TLX); 20 years later." Proceedings of the human factors and ergonomics society annual meeting. Vol. 50. No. 9. Sage CA: Los Angeles, CA: Sage Publications, 2006.Google Scholar
- Odenthal, B., Mayer, M. P., Kabuß, W., and Schlick, C. M.: A Comparative Study of Head-Mounted and Table-Mounted Augmented Vision Systems for Assembly Error Detection, Human Factors and Ergonomics in Manufacturing & Service Industries, 24 (1), Pages: 105--123 (2014)Google Scholar
- Kampmeier, J., Cucera, A., Fitzsche, L., Brau, H., Duthweiler, M., Lang, G.K.: Eignung monokularer Augmented Reality -Technologien in der Automobilproduktion. In: Klinische Monatsblätter für Augenheilkunde, Georg Thieme Verlag, Stuttgart, 590--596 (2007)Google Scholar
- Funk, M., Shirazi, A. S., Mayer, S., Lischke, L., & Schmidt, A. (2015, September). Pick from here!: an interactive mobile cart using in-situ projection for order picking. In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (pp. 601--609). ACM. Google ScholarDigital Library
- Funk, M., Mayer, S., Nistor, M., & Schmidt, A. (2016, June). Mobile in-situ pick-by-vision: Order picking support using a projector helmet. In Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments (p. 45). ACM. Google ScholarDigital Library
- Reif, R., Günthner, W. A., Schwerdtfeger, B., & Klinker, G. (2009, February). Pick-by-vision comes on age: evaluation of an augmented reality supported picking system in a real storage environment. In Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (pp. 23--31). ACM. Google ScholarDigital Library
- Schwerdtfeger, B., Reif, R., Günthner, W. A., & Klinker, G. (2011). Pick-by-vision: there is something to pick at the end of the augmented tunnel. Virtual reality, 15(2-3), 213--223. Google ScholarDigital Library
- Schwerdtfeger, B., Klinker, G.: Supporting Order Picking with Augmented Reality. IEEE International Symposium on Mixed and Augmented Reality, 15-18 September, Cambridge (2008) Google ScholarDigital Library
- Biocca, F., Tang, A., Owen, C., & Xiao, F. (2006, April). Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms. In Proceedings of the SIGCHI conference on Human Factors in computing systems (pp. 1115--1122). ACM. Google ScholarDigital Library
- Theis, S., Pfendler, C., Alexander, Th., Mertens, A., Brandl, Ch., Schlick, Ch. M.: Head-Mounted Displays - Bedingungen des sicheren und beanspruchungsoptimalen Einsatzes. BauA Report, Project F 2288, Dortmund Berlin Dresden (2016)Google Scholar
- Tümler, J.: Untersuchung zu nutzerbezogenen und technischen Aspekten beim Langzeiteinsatz mobile Augmented Reality Systeme in industrieller Anwendung. Fakultät für Informatik, Otto von Guericke Universität Magdeburg, Dissertation (2009)Google Scholar
- Büttner, S., Mucha, H., Funk, M., Kosch, T., Aehnelt, M., Robert, S., & Röcker, C. (2017, June). The design space of augmented and virtual reality applications for assistive environments in manufacturing: a visual approach. In Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments (pp. 433--440). ACM. Google ScholarDigital Library
Index Terms
- An Analysis of Language Impact on Augmented Reality Order Picking Training
Recommendations
Pick-by-vision: augmented reality supported order picking
Order picking is one of the most important process steps in logistics. Due to their flexibility, human beings cannot be replaced by machines. But if workers in order picking systems are equipped with a head-mounted display, Augmented Reality can improve ...
Haptics in Augmented Reality
ICMCS '99: Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2An augmented reality system merges synthetic sensory information into a user's perception of a three-dimensional environment. An important performance goal for an augmented reality system is that the user perceives a single seamless environment. In most ...
Augmented reality as perceptual reality
VSMM'06: Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical SystemsAs shown in Paul Milgram et al’s Reality-Virtuality Continuum (1994), Augmented Reality occupies a very unique status in the spectrum of Mixed Reality. Unlike Virtual Reality, which is completely made up of the virtual and has been the most important ...
Comments