skip to main content
10.1145/3197768.3201570acmotherconferencesArticle/Chapter ViewAbstractPublication PagespetraConference Proceedingsconference-collections
research-article

An Analysis of Language Impact on Augmented Reality Order Picking Training

Published:26 June 2018Publication History

ABSTRACT

Order picking is a difficult and cognitively demanding task. Traditionally textual instructions are helping new workers to learn different picking routines. However, the textual instructions are sometimes not written in the workers ' native languages. In the area of Industry 4.0, where digital functions are finding their way into manufacturing processes, language-independent instructions are possible. Through a user study with 15 participants, we compare textual feedback in the workers' native language, textual feedback that is written in an unknown foreign language, and visual Augmented Reality (AR) feedback. We found that AR feedback is significantly faster and leads to a lower perceived cognitive load.

References

  1. Reyes, A.M., Villegas, O. O. V., Bojóquez, E.M., Sánchez, V.C., Nandayapa, M.: A Mobile Augmented Reality System to Support Machinery Operations in Scholar Environments, Computer Applications in Engineering Education 24 (6), November 2016 (pp. 967--981) Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Wiedenmaier, S. (2004). Unterstützung manueller Montage durch Augmented Reality-Technologien, Aachen: Shaker.Google ScholarGoogle Scholar
  3. Wiedenmaier, S., Oehme, O., Schmidt, L., & Luczak, H. (2003). Augmented reality (AR) for assembly processes: Design and experimental evaluation. International Journal of Human-Computer Interaction, 16(3), Pages: 497--514.Google ScholarGoogle Scholar
  4. Langley, A., Lawson, G., Hermawati, S., D'Cruz, M., Apold, J., Arlt, F. and Mura, K.: Establishing the Usability of a Virtual Training System for Assembly Operations within the Automotive Industry Human Factors and Ergonomics in Manufacturing & Service Industries 26 (6), Pages: 667--679 (2016) Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Guo, A., Raghu, S., Xie, X., Ismail, S., Luo, X., Simoneau, J.& Starner, T. (2014, September). A comparison of order picking assisted by head-up display (HUD), cart-mounted display (CMD), light, and paper pick list. In Proceedings of the 2014 ACM International Symposium on Wearable Computers (pp. 71--78). ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Hart, S. G. "NASA-task load index (NASA-TLX); 20 years later." Proceedings of the human factors and ergonomics society annual meeting. Vol. 50. No. 9. Sage CA: Los Angeles, CA: Sage Publications, 2006.Google ScholarGoogle Scholar
  7. Odenthal, B., Mayer, M. P., Kabuß, W., and Schlick, C. M.: A Comparative Study of Head-Mounted and Table-Mounted Augmented Vision Systems for Assembly Error Detection, Human Factors and Ergonomics in Manufacturing & Service Industries, 24 (1), Pages: 105--123 (2014)Google ScholarGoogle Scholar
  8. Kampmeier, J., Cucera, A., Fitzsche, L., Brau, H., Duthweiler, M., Lang, G.K.: Eignung monokularer Augmented Reality -Technologien in der Automobilproduktion. In: Klinische Monatsblätter für Augenheilkunde, Georg Thieme Verlag, Stuttgart, 590--596 (2007)Google ScholarGoogle Scholar
  9. Funk, M., Shirazi, A. S., Mayer, S., Lischke, L., & Schmidt, A. (2015, September). Pick from here!: an interactive mobile cart using in-situ projection for order picking. In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (pp. 601--609). ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Funk, M., Mayer, S., Nistor, M., & Schmidt, A. (2016, June). Mobile in-situ pick-by-vision: Order picking support using a projector helmet. In Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments (p. 45). ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Reif, R., Günthner, W. A., Schwerdtfeger, B., & Klinker, G. (2009, February). Pick-by-vision comes on age: evaluation of an augmented reality supported picking system in a real storage environment. In Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (pp. 23--31). ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Schwerdtfeger, B., Reif, R., Günthner, W. A., & Klinker, G. (2011). Pick-by-vision: there is something to pick at the end of the augmented tunnel. Virtual reality, 15(2-3), 213--223. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Schwerdtfeger, B., Klinker, G.: Supporting Order Picking with Augmented Reality. IEEE International Symposium on Mixed and Augmented Reality, 15-18 September, Cambridge (2008) Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Biocca, F., Tang, A., Owen, C., & Xiao, F. (2006, April). Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms. In Proceedings of the SIGCHI conference on Human Factors in computing systems (pp. 1115--1122). ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Theis, S., Pfendler, C., Alexander, Th., Mertens, A., Brandl, Ch., Schlick, Ch. M.: Head-Mounted Displays - Bedingungen des sicheren und beanspruchungsoptimalen Einsatzes. BauA Report, Project F 2288, Dortmund Berlin Dresden (2016)Google ScholarGoogle Scholar
  16. Tümler, J.: Untersuchung zu nutzerbezogenen und technischen Aspekten beim Langzeiteinsatz mobile Augmented Reality Systeme in industrieller Anwendung. Fakultät für Informatik, Otto von Guericke Universität Magdeburg, Dissertation (2009)Google ScholarGoogle Scholar
  17. Büttner, S., Mucha, H., Funk, M., Kosch, T., Aehnelt, M., Robert, S., & Röcker, C. (2017, June). The design space of augmented and virtual reality applications for assistive environments in manufacturing: a visual approach. In Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments (pp. 433--440). ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. An Analysis of Language Impact on Augmented Reality Order Picking Training

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Other conferences
        PETRA '18: Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference
        June 2018
        591 pages
        ISBN:9781450363907
        DOI:10.1145/3197768

        Copyright © 2018 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 26 June 2018

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article
        • Research
        • Refereed limited

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader