Abstract
Mathematics educators often despair at the subject's austere, "abstract" reputation. This paper describes recent work in developing an application named HyperGami, whose purpose is to integrate both the abstract and "real-world" aspects of mathematics by allowing children to design and construct polyhedral models and sculptures. We describe a sample HyperGami sculpture, and present our observations during the past year of pilot studies with elementary and middle school students.
Index Terms
- Polyhedral sculpture: the path from computational artifact to real-world mathematical object
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