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Polyhedral sculpture: the path from computational artifact to real-world mathematical object

Published:01 January 1997Publication History
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Abstract

Mathematics educators often despair at the subject's austere, "abstract" reputation. This paper describes recent work in developing an application named HyperGami, whose purpose is to integrate both the abstract and "real-world" aspects of mathematics by allowing children to design and construct polyhedral models and sculptures. We describe a sample HyperGami sculpture, and present our observations during the past year of pilot studies with elementary and middle school students.

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  1. Polyhedral sculpture: the path from computational artifact to real-world mathematical object

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        cover image ACM SIGCUE Outlook
        ACM SIGCUE Outlook  Volume 25, Issue 1-2
        Special issue: selected papers from NECC '96
        Jan./April 1997
        39 pages
        ISSN:0163-5735
        DOI:10.1145/274375
        Issue’s Table of Contents

        Copyright © 1997 Authors

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 January 1997

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