ABSTRACT
This course focuses on rigging, deformations, dynamics, and production practices in animation, visual effects and game development. Topics include analysis of performance requirements, motion system set-up, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.
- Grignon, R., Huang, M., and Vogt, R. 2008. Merging bipedal and quadrupedal functionality into one rig for madagascar: Escape 2 africa. In ACM SIGGRAPH 2008 talks, ACM, New York, NY, USA, SIGGRAPH '08, 49:1--49:1. Google ScholarDigital Library
- Joshi, P., Meyer, M., DeRose, T., Green, B., and Sanocki, T. 2007. Harmonic coordinates for character articulation. ACM Trans. Graph. 26 (July). Google ScholarDigital Library
- Kačić-alesić, Z., Nordenstam, M., and Bullock, D. 2003. A practical dynamics system. In Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, SCA '03, 7--16. Google ScholarDigital Library
- Lewis, J. P., Cordner, M., and Fong, N. 2000. Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, SIGGRAPH '00, 165--172. Google ScholarDigital Library
- McLaughlin, T., and Sumida, S. S. 2007. The morphology of digital creatures. In ACM SIGGRAPH 2007 courses, ACM, New York, NY, USA, SIGGRAPH '07. Google ScholarDigital Library
- Mclaughlin, T. 2005. Taxonomy of digital creatures: interpreting character designs as computer graphics techniques: Copyright restrictions prevent acm from providing the full text for this work. In ACM SIGGRAPH 2005 Courses, ACM, New York, NY, USA, SIGGRAPH '05. Google ScholarDigital Library
- Mclaughlin, T. 2006. Taxonomy of digital creatures: defining character development techniques based upon scope of use. In ACM SIGGRAPH 2006 Courses, ACM, New York, NY, USA, SIGGRAPH '06. Google ScholarDigital Library
- Monks, C., Newall, M., Phillips, C., Popravka, N., Smith, J., and Tooley, J. 2004. Posing as a werewolf: the creature matchmove tool used for "van helsing": Copyright restrictions prevent acm from providing the full text for this work. In ACM SIGGRAPH 2004 Sketches, ACM, New York, NY, USA, SIGGRAPH '04, 51--. Google ScholarDigital Library
- O'Neill, R. 2008. Digital Character Development: Theory and Practice. Morgan Kaufmann Publishers. Google ScholarDigital Library
- Peña, B. A. 2011. Performance-guided character bind pose for deformations. Master's thesis, Texas A&M University.Google Scholar
Index Terms
- Character rigging, deformations, and simulations in film and game production
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