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Character rigging, deformations, and simulations in film and game production

Published:07 August 2011Publication History

ABSTRACT

This course focuses on rigging, deformations, dynamics, and production practices in animation, visual effects and game development. Topics include analysis of performance requirements, motion system set-up, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.

References

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  1. Character rigging, deformations, and simulations in film and game production

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '11: ACM SIGGRAPH 2011 Courses
      August 2011
      1251 pages
      ISBN:9781450309677
      DOI:10.1145/2037636

      Copyright © 2011 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 7 August 2011

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