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Challenges in peer-to-peer gaming

Published:22 January 2007Publication History
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Abstract

While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games and increase deployment costs. However, they make it easier to control the game (e.g. by preventing cheating and providing support for billing). Peer-to-peer, i.e. transfer of the game functions on each each player's machine, is an attractive communication model for online gaming. We investigate here the challenges of peer-to-peer gaming, hoping that this discussion will generate a broader interest in the research community.

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    • Published in

      cover image ACM SIGCOMM Computer Communication Review
      ACM SIGCOMM Computer Communication Review  Volume 37, Issue 1
      January 2007
      74 pages
      ISSN:0146-4833
      DOI:10.1145/1198255
      Issue’s Table of Contents

      Copyright © 2007 Authors

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 22 January 2007

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