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Flow-based video synthesis and editing

Published:01 August 2004Publication History

ABSTRACT

This paper presents a novel algorithm for synthesizing and editing video of natural phenomena that exhibit continuous flow patterns. The algorithm analyzes the motion of textured particles in the input video along user-specified flow lines, and synthesizes seamless video of arbitrary length by enforcing temporal continuity along a second set of user-specified flow lines. The algorithm is simple to implement and use. We used this technique to edit video of water-falls, rivers, flames, and smoke.

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References

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  1. Flow-based video synthesis and editing

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                • Published in

                  cover image ACM Conferences
                  SIGGRAPH '04: ACM SIGGRAPH 2004 Papers
                  August 2004
                  684 pages
                  ISBN:9781450378239
                  DOI:10.1145/1186562
                  • Editor:
                  • Joe Marks

                  Copyright © 2004 ACM

                  Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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                  Association for Computing Machinery

                  New York, NY, United States

                  Publication History

                  • Published: 1 August 2004

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                  Acceptance Rates

                  SIGGRAPH '04 Paper Acceptance Rate83of478submissions,17%Overall Acceptance Rate1,822of8,601submissions,21%

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