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Improving GPU particle filter with shader model 3.0 for visual tracking

Published:30 July 2006Publication History

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References

  1. Lanvin, P., Noyer, J.-C., and Benjelloun, M. 2005. An hardware architecture for 3d object tracking and motion estimation. In Proc. of Intl. Conf. on Multimedia and Expo (ICME).Google ScholarGoogle Scholar
  2. Montemayor, A., Pantrigo, J., Sánchez, A., and Fernández, F. 2004. Particle filter on GPUs for real-time tracking. In Proc. of ACM SIGGRAPH 2004-Research Posters. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Improving GPU particle filter with shader model 3.0 for visual tracking

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              cover image ACM Conferences
              SIGGRAPH '06: ACM SIGGRAPH 2006 Research posters
              July 2006
              217 pages
              ISBN:1595933646
              DOI:10.1145/1179622

              Copyright © 2006 ACM

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              Publication History

              • Published: 30 July 2006

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