Paper
9 January 1998 Object-oriented motion compensation for very low bitrate coding applying content-based triangle meshes
Martina Eckert, Javier Villar, Jose Ignacio Ronda, F. Suarez, Fernando Jaureguizar, Narciso N. Garcia
Author Affiliations +
Proceedings Volume 3309, Visual Communications and Image Processing '98; (1998) https://doi.org/10.1117/12.298345
Event: Photonics West '98 Electronic Imaging, 1998, San Jose, CA, United States
Abstract
The two most important aims in video coding are to receive a good quality on one hand and a low bit-rate on the other hand. To combine these almost contradictory requirements it is necessary to use a motion compensation technique which has good subjective transformation characteristics and does not need the transmission of much more than motion information. This paper presents a motion compensation scheme based on 2D triangle meshes with irregularly spread node points. The nodes are selected with the same method on encoder and decoder sides, so that the only information that has to be transmitted are motion vectors and very low bit- rates can be achieved. In a second approach, this model is extended to a technique which adapts particular meshes to the objects in the scene and performs individual transformations. In this way it is possible to compensate motion discontinuities and to improve subjective and objective quality over traditional motion compensation schemes without too costly computational procedures.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Martina Eckert, Javier Villar, Jose Ignacio Ronda, F. Suarez, Fernando Jaureguizar, and Narciso N. Garcia "Object-oriented motion compensation for very low bitrate coding applying content-based triangle meshes", Proc. SPIE 3309, Visual Communications and Image Processing '98, (9 January 1998); https://doi.org/10.1117/12.298345
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KEYWORDS
Image segmentation

Image quality

Motion models

Reconstruction algorithms

Distortion

Motion estimation

Computer programming

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