Paper
6 March 2014 Stereoscopic augmented reality with pseudo-realistic global illumination effects
Author Affiliations +
Proceedings Volume 9011, Stereoscopic Displays and Applications XXV; 90111W (2014) https://doi.org/10.1117/12.2039280
Event: IS&T/SPIE Electronic Imaging, 2014, San Francisco, California, United States
Abstract
Recently, augmented reality has become very popular and has appeared in our daily life with gaming, guiding systems or mobile phone applications. However, inserting object in such a way their appearance seems natural is still an issue, especially in an unknown environment. This paper presents a framework that demonstrates the capabilities of Kinect for convincing augmented reality in an unknown environment. Rather than pre-computing a reconstruction of the scene like proposed by most of the previous method, we propose a dynamic capture of the scene that allows adapting to live changes of the environment. Our approach, based on the update of an environment map, can also detect the position of the light sources. Combining information from the environment map, the light sources and the camera tracking, we can display virtual objects using stereoscopic devices with global illumination effects such as diffuse and mirror reflections, refractions and shadows in real time.
© (2014) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Francois de Sorbier and Hideo Saito "Stereoscopic augmented reality with pseudo-realistic global illumination effects", Proc. SPIE 9011, Stereoscopic Displays and Applications XXV, 90111W (6 March 2014); https://doi.org/10.1117/12.2039280
Lens.org Logo
CITATIONS
Cited by 1 scholarly publication.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Cameras

Light sources

Augmented reality

Mirrors

Light

Refraction

Environmental sensing

Back to Top