EVALUATION OF E-STAR: AN ENHANCED SCIENCE TEXTBOOK USING AUGMENTED REALITY AMONG LOWER SECONDARY SCHOOL STUDENTS

Authors

  • Valarmathie Gopalan School of Multimedia Technology and Communication, Universiti Utara Malaysia, Sintok, Kedah, Malaysia
  • Abdul Nasir Zulkifli School of Multimedia Technology and Communication, Universiti Utara Malaysia, Sintok, Kedah, Malaysia
  • Nur Fadziana Faisal Mohamed School of Multimedia Technology and Communication, Universiti Utara Malaysia, Sintok, Kedah, Malaysia
  • Asmidah Alwi School of Multimedia Technology and Communication, Universiti Utara Malaysia, Sintok, Kedah, Malaysia
  • Ruzinoor Che Mat School of Multimedia Technology and Communication, Universiti Utara Malaysia, Sintok, Kedah, Malaysia
  • Juliana Aida Abu Bakar School of Multimedia Technology and Communication, Universiti Utara Malaysia, Sintok, Kedah, Malaysia
  • Aeni Zuhana Saidin School of Multimedia Technology and Communication, Universiti Utara Malaysia, Sintok, Kedah, Malaysia

DOI:

https://doi.org/10.11113/jt.v77.6813

Keywords:

Augmented Reality textbook, Science learning, e-STAR, Evaluation

Abstract

As a developing country, Malaysia needs to produce adequate human resource in science and technology related fields. This is important especially towards making Malaysia a developed nation by 2020. Unfortunately, there is a downward trend in the number of students pursuing the science stream at the secondary education level. Lack of motivation has been identified as one of the cause of this phenomenon. This paper introduces an enhanced science textbook using Augmented Reality (e-STAR) application that facilitates students in science learning.  The e-STAR is intended to motivate the students to be more interested in science.  This paper also discusses on the evaluation of the e-STAR among a sample of form two secondary school students. Quantitative data was collected using questionnaires for evaluating the following dimensions: motivation, ease of use, engaging, enjoyment and fun. The results indicate that the users agreed on all the dimensions. The findings proved that the e-STAR application can be one of the potential solutions to the above mentioned phenomenon.

References

Rahim, A. 2012. dasar 60(sains): 40(sastera). Retrieved from http://www.slideshare.net/AzimaRahim/ dasar-60sains-40sastera.

Talib, O., Sue Luan, W., Azhar, S. C., and Abdullah, N. 2009. Uncovering Malaysian Students’ Motivation to Learning Science. European Journal of Social Sciences. 8(2): 266-276.

Osman, K., Halim, L., and Meerah, M. S. 2006. What Malaysian Science Teachers Need to Improve Their Science Instruction: A Comparison Across Gender, School Location and Area of Specialization. Eurasia Journal of Mathematics, Science and Technology Education. 2(2): 58-81.

Sung, C. T. B. 2013. Unscientific Malaysia: How declining science literacy endangers our nation. Retrieved from http://christopherteh.com/blog/2013/05/unscientific-malaysia/.

Shahrim, S. 2012. Jumlah pelajar sains di ipt makin kurang. Berita Harian Online. Retrieved from http://www.bharian.com.my/articles/JumlahpelajarsainsdiIPTmakinkurang/Article/

Martin, M. O., Mullis, I. V. S., Foy, P., & Stanco, G. M. 2012. TIMSS 2011 International Results In Science. Chestnut Hill, MA: Boston College.

Osborne, J. F, Simon, S., and Collins, S. 2003. Attitudes towards Science: A Review of the Literature and its Implications. International Journal of Science Education. 25: 1049-1079.

Arnone, M. P., Small, R. V., Chauncey, S. A., and McKenna, H. P. 2011. Curiosity, Interest and Engagement in Technology-Pervasive Learning Environments: A New Research Agenda. Educational Technology Research and Development. 59(2): 181-198.

Pasaréti, O., Hajdú, H., Matuszka, T., Jámbori, A., Molnár, I., and Turcsányi-Szabó, M. 2011. Augmented Reality in education. INFODIDACT 2011 Informatika Szakmódszertani Konferencia.

Rasalingam, R. R., Muniandy, B., and Rass, R. 2014. Exploring the Application of Augmented Reality Technology in Early Childhood Classroom in Malaysia. Journal of Research & Method in Education (IOSR-JRME. 4(5): 33-40.

Phang, F. A., Abu, M., Ali, B. M., and Salleh, S. 2012. Faktor Penyumbang Kepada Kemerosotan Penyertaan Pelajar Dalam Aliran Sains: Satu Analisis Sorotan Tesis. MEDC2012. 1-17.

Guay, F.,Chanal, J., Ratelle, C.F., Marsh, H. W., Larose, S., and Boivin, M. 2010. Intrinsic identified and controlled types of motivation for school subjects in young elementary school children. British Journal of Educational Psychology. 80: 711-735.

Mayer, R. E. 2008. Chapter 1: The Promise of Multimedia Learning. Introduction to Multimedia learning.

Oh, E., and Reeves, T. C. 2014. Generational Differences and the Integration of Technology in Learning, Instruction, and Performance. In Handbook of Research on Educational Communications and Technology. Springer New York. 819-828.

Wu, H. K., Wen-Yu Lee, S., Chang, H. Y., and Liang, J. C. 2012. Current Status, Opportunities and Challenges of Augmented Reality in Education. Computers & Education.

Bakar, N. A. A., Zulkifli, A. N., and Mohamed, N. F. F. 2011. The Use Of Multimedia, Augmented Reality (AR) And Virtual Environment (VE) In Enhancing Children's Understanding Of Road Safety. Proceedings of the IEEE Conference on Open Systems (ICOS). 149-154.

Dunleavy, M., and Simmons, B. 2011. Assessing Learning and Identity in Augmented Reality Science Games. In L. Annetta & S. Bronack (Eds.). Serious Educational Games Assessment. Rotterdam, The Netherlands: Sense. 221-240.

Chiang, T. H., Yang, S. J., and Hwang, G. J. 2014. An Augmented Reality-based Mobile Learning System to Improve Students’ Learning Achievements and Motivations in Natural Science Inquiry Activities. Journal of Educational Technology & Society. 17(4): 352-365.

Squire, K. 2010. From Information to Experience: Place-Based Augmented Reality Games As A Model For Learning In A Globally Networked Society. Teachers College Record. 112(10): 2565-2602.

Zhou, F., Duh, H. B. L., and Billinghurst, M. 2008. Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR. In Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality. IEEE Computer Society. 193-202.

Yuen, S., Yaoyuneyong, G.,and Johnson, E. 2011. Augmented Reality: An Overview And Five Direc¬tions For AR In Education. Journal of Educational Technology Development and Exchange. 4(1): 119-140.

Wojciechowski, R., and Cellary, W. 2013. Evaluation of Learners’ Attitude toward Learning in ARIES Augmented Reality Environments. Computers and Education. 68: 570-585.

Kerawalla, L., Luckin, R., Seljeflot, S., and Woolard, A. 2006. “Making it Realâ€: Exploring The Potential Of Augmented Reality For Teaching Primary School Science. Virtual Reality. 10(3-4): 163-174.

Valarmathie, G., Zulkifli, A. N., Faisal Mohamed, N. F., Alwi, A., Saidin, A. Z., Mat, R. C., and Abu Bakar, J. A. 2015. A Conceptual Model for the Development of Enhanced Science Textbook Using Augmented Reality. Proceedings of the the 1st International Conference on Educational Studies (ICES2015), Pulai Spring, Johor Bharu.

Valarmathie, G., Zulkifli, A. N., Faisal Mohamed, N. F., Alwi, A., Saidin, A. Z., Mat, R. C., and Abu Bakar, J. A. 2014. A Review of the Features of Augmented Reality Science Textbook. Paper presented at the 1st International Conference on Creative Media, Design & Technology (REKA2014), USM, Penang.

Nielsen, J. 1993. Usability Engineering. Academic Press, Inc., San Diego.

Coakes, S., and Steed, L. 2003. SPSS: Analysis Without Anguish: Version 11.0 for Windows. John Wiley.

Huang, W., Huang, W., Diefesâ€Dux, H., and Imbrie, P. K. 2006. A Preliminary Validation of Attention, Relevance, Confidence and Satisfaction Modelâ€Based Instructional Material Motivational Survey in a Computerâ€Based Tutorial Setting. British Journal of Educational Technology. 37(2): 243-259.

Glynn, S. M., Brickman, P., Armstrong, N., and Taasoobshirazi, G. 2011. Science Motivation Questionnaire II: Validation with Science Majors and Nonscience Majors. Journal of Research in Science Teaching. 48(10): 1159-1176.

Van Kleef, N., Noltes, J., and van der Spoel, S. 2010. Success Factors for Augmented Reality Business Models. Study tour Pixel. 1-36.

Nilsson, S., and Johansson B. R. 2008. Acceptance of Augmented Reality Instructions in a Real Work Setting. CHI'08 Extended Abstracts on Human Factors in Computing Systems. ACM.

Nunnally, J. C. 1978. Psychometric Theory. New York, NY: McGraw-Hill.

Downloads

Published

2015-12-17

Issue

Section

Science and Engineering

How to Cite

EVALUATION OF E-STAR: AN ENHANCED SCIENCE TEXTBOOK USING AUGMENTED REALITY AMONG LOWER SECONDARY SCHOOL STUDENTS. (2015). Jurnal Teknologi, 77(29). https://doi.org/10.11113/jt.v77.6813