Clinical studyCognitive rehabilitation post traumatic brain injury: A systematic review for emerging use of virtual reality technology
Introduction
Traumatic brain injury (TBI) is a leading cause of physical and cognitive disability worldwide [1], [2]. Modulations of neurotransmitter and neuroendocrine activity post TBI have been related to behavioral changes and abnormalities in cognition [3]. The cognitive impairment is defined as a limitation in capacity for mental tasks and is frequently associated with deficit in executive function [4]. TBI can cause numerous cognitive impairments usually in the aspects of problem-solving, executive function, memory, and attention [5], [6], [7], [8]. The cognitive recovery after TBI is slow and difficult in most cases [9].
Activities of daily living (ADL) require multiple cognitive and motor processes (e.g., organizing, ordering steps, identifying objects, tool use) to achieve functional goals. Healthy people perform these tasks easily, even if they may experience lapses when acting under numerous conditions such as time pressure, or divided attention [10]. Neuropsychological researches have clearly established that patients with TBI record higher error rates on daily activities. In fact, one of the long-term consequences of TBI is that individuals are prone to lapses and slips in the performance of ADL [11], [12].
Several studies has suggested that rehabilitation treatment interventions can be effective in treating cognitive symptoms of brain injury [13], [14], [15]. Virtual reality (VR) is a computer technology, which designate computer-generated artificial environments with special sensory properties that can be interacted with in real time [16]. Concerning rehabilitation field, repetition, feedback and motivation may gain from the use of VR [17]. In rehabilitation, one of the most common procedures is the repeated and systematic training of the impaired functions [18]. The utilization of 3D interactive VR environments in rehabilitation enables valid and dynamic training to be provided [19]. VR technology potential as a useful tool for the assessment and rehabilitation of cognitive processes [19], [20].
The advantages of VR tool include; prospect for active learning during an activity that is motivating, ability to control the degree of task difficulty, and the ability to measure an individual’s behavior and performance. In addition, it may be adapted to an individuals specific treatment objective goals, to provide repetitive exercise and to increase the difficulty of the task gradually, while reducing the guidance given by a clinical therapist [21], [22], [23], [24]. Applications of VR in specific medicine and psychology fields have demonstrated promise. Yet, little is known about how to effectively integrate VR technology into the rehabilitation field as a means of improving functional performance [25].
A recent reviews showed that VR tool has the possible for effective assessment and rehabilitation instrument for the treatment of cognitive disorder post TBI [26], [27], [28]. However, to our knowledge, no systematic review has yet been published examined cognitive function after VR environment exposure post TBI. Besides, no review has yet been established provide clear assent about virtual reality protocol dosage in treatment of individuals after traumatic brain injury conditions. Therefore, this systematic review aimed at; (i) investigate effects of VR on cognitive function post TBI, (ii) identify effective virtual reality treatment protocol in patients with traumatic brain injury.
Section snippets
Methods
This systematic review was conducted according to the guidelines of Preferred Reporting Items for Systematic Reviews and Meta-analysis (PRISMA) statement [29].
Searching strategy
The initial search yielded 857 articles, which on implementing the inclusion and exclusion criteria were reduced to 9 (Fig. 1). The most common reasons for excluding articles were (a) did not assess cognitive function, (b) the article was a review (narrative or systematic), and (c) the study design was not experimental.
Quality of selected studies
Of the 9 studies, four were randomized controlled trials (RCTs) [36], [37], [40], [41], case study (n = 3) [33], [34], [35], prospective study (n = 1) [38], and pilot study
Discussion
To our knowledge, this is first systematic review concerning influence of virtual reality intervention on cognitive function post TBI. Main findings showed that VR intervention using different treatment protocol is useful in improving various cognitive function aspects such as; memory, executive function, and attention in patients with TBI. In agreement with present findings, Maggio et al. (2019) found that VR treatment intervention encouraging cognitive improvement, besides, VR allows
Conclusion
In conclusion, VR training intervention may improves memory and executive function as an aspects of cognitive function in patients with traumatic brain injury. There was weak evidence for positive effect of VR intervention on attention post TBI. Using different VR tools with following treatment protocol; 10–12 sessions, 2–4 sessions per week, 20–40 min in duration may shows the maximum benefits. Further randomized clinical trials with large sample size strongly needed to verify our findings.
Sources of funding/acknowledgements
The authors have no source of funding or any potential conflicts of interest to disclose.
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