A randomized, controlled trial of immersive virtual reality analgesia, during physical therapy for pediatric burns☆
Introduction
Physical therapy is a critical, though painful, component of burn rehabilitation therapy. Early and aggressive physical therapy can help counter the decreased range of motion and severe contractures that can develop secondary to burn or associated skin grafting [1], [2]. As a result, burn rehabilitation therapy is often key to improving functional outcome and minimizing long-term disability. Unfortunately, patients may be reluctant to participate fully in physical therapy due to the significant procedural pain that can be triggered by the very activities that are intended to help them heal [3], [4].
Traditionally, pre-procedure systemic opioid administration has been the treatment method of choice for management of rehabilitation-related pain [5]. However, opioid side effects (including nausea, vomiting, pruritis, urinary retention, constipation, respiratory depression, tolerance and risk of addiction are well known), and can limit their clinical use [6], [7], [8]. Despite the liberal use of opioids in the setting of burns, burn pain – particularly procedural pain – continues to remain undertreated [9], [10], [11]. For example, recent studies demonstrate that burn patients report a mean procedural pain score as high as 7 on a scale of 1–10 despite the use of opioids [12], and frequently report severe pain during wound care [11].
Due to inadequate pain control with opioid analgesics alone, nonpharmacologic analgesic techniques have been promoted as clinically useful adjuncts [2], [13]. Such techniques as hypnosis [2], [14], imagery [15], and biofeedback [16] have been shown to significantly reduce pain when used to augment pharmacologic analgesics. More recently, immersive virtual reality has been suggested as an additional choice. This treatment may be particularly effective because it provides an interactive, computer-generated virtual environment that is highly distracting to the user/patient [17]. By drawing heavily upon conscious attention, virtual reality distraction theoretically leaves fewer cognitive resources available to evaluate nociceptive input, resulting in less pain during otherwise painful procedures [18], [19], [20]. Published investigations in settings of burn wound care [17], [21], [22] and post-burn physical therapy [23], [24], [25] suggest that immersive virtual reality may be particularly applicable to this challenging clinical pain population. Furthermore, a previous preliminary study in a small number of patients suggested that the analgesic effect of virtual reality does not appear to extinguish with repeated use [23]. However, previous assessments of virtual reality in the setting of post-burn physical therapy are limited in subject numbers and have not yet focused on children [17], [23], [24].
In the current study we utilized a within-subjects design to compare the effectiveness of adjunctive, immersive virtual reality with that of conventional pharmacologic treatment alone during one or more post-burn physical therapy sessions in the inpatient setting. We hypothesized that the addition of immersive virtual reality to each subject's standard analgesic regimen for active-assisted range-of-motion physical therapy would result in better pain control, as well as increase the maximum range-of-motion that could be achieved by the therapist. We also hypothesized that with repeated use, the amount of pain reduction obtained with adjunctive virtual reality would be maintained.
Section snippets
Subjects
Subjects were recruited from the inpatient population at the University of Washington Burn Center at Harborview Medical Center, a Level 1 burn/trauma center in Seattle, WA. Eligible subjects were 19 years and younger who required post-burn, active-assisted range-of-motion physical therapy at least once during their stay in the hospital. Exclusion criteria included extreme susceptibility to motion sickness, burns on body regions that precluded use of the VR equipment (e.g., ear burns), or
Results
Fifty-four subjects aged 6–19 years old (mean age 12.0 ± 3.9 years) participated in the study on one or more (up to five) consecutive study days (Fig. 1), with 31 participating for 2 days, 20 participating for 3 days, 9 participating for 4 days, and 5 participating for 5 days. Study withdrawals over this time were the result of standard clinical care decisions made by the primary care team resulting in changes in physical therapy, including achievement of full range-of-motion, discharge from the
Discussion
Survivors of major burn are subjected to painful physical therapy and occupational therapy that are essential for successful treatment and rehabilitation of their burns. In particular, active-assisted range-of-motion physical therapy has many benefits for the burn patient, including the prevention of contractures and limited joint mobility that can result from hypertrophic scarring and decreased skin elasticity as the body tries to recover after burn [1], [2]. In many cases these therapy
Conflict of interest statement
All authors deny any financial or personal relationships with other people or organizations that could inappropriately influence (bias) their work.
Acknowledgments
Funding for this study was provided by the National Institutes of Health (HD37684 and HD40954) and by the Paul G. Allen Family Foundation. The study sponsors had no involvement in the study design, data collection, analysis and interpretation of data, writing of the manuscript, or decision to submit the manuscript for publication. The SnowWorld virtual environment was originally designed by the University of Washington Human Interface Technology Laboratory and created by Kristin Darken, Jeff
References (42)
- et al.
Virtual reality as an adjunctive pain control during burn wound care in adolescent patients
Pain
(2000) The validity and reliability of pain measures in adults with cancer
J Pain
(2003)- et al.
The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: a randomized controlled trial
BMC Pediatr
(2005) - et al.
Defining the clinically important difference in pain outcome measures
Pain
(2000) - et al.
Core outcome measures for chronic pain clinical trials: IMMPACT recommendations
Pain
(2005) - et al.
Ratio scales of sensory and affective verbal pain descriptors
Pain
(1978) - et al.
Virtual reality helmet display quality influences the magnitude of virtual reality analgesia
J Pain
(2006) Physical rehabilitation
(1998)- et al.
Burn rehabilitation: state of the science
Am J Phys Med Rehabil
(2006) - et al.
The quota system in burn rehabilitation
J Burn Care Rehabil
(1998)
Burn pain
Altered pharmacology in thermal injury
Crit Care Rep
Strategies to manage the adverse effects of oral morphine: an evidence-based report
J Clin Oncol
Opioid and benzodiazepine withdrawal syndrome in adult burn patients
Am Surg
Opioid tolerance to sedation and analgesia
Pediatr Res
The tragedy of needless pain
Sci Am
The pain of burns: characteristics and correlates
J Trauma
Assessment of pain by burn patients
J Burn Care Rehabil
Self-reports of anxiety in burn-injured hospitalized adults during routine wound care
J Burn Care Res
Psychological and emotional recovery
Hypnosis delivered through immersive virtual reality for burn pain: a clinical case series
Int J Clin Exp Hypn
Cited by (188)
Virtual reality facilitated exercise improves pain perception: A crossover study
2023, Journal of Clinical AnesthesiaRegional anaesthesia for ambulatory surgery
2023, Best Practice and Research: Clinical AnaesthesiologyUse of Virtual Reality in Burn Rehabilitation: A Systematic Review and Meta-analysis
2023, Archives of Physical Medicine and RehabilitationCitation Excerpt :Overall, nausea was rare or extremely mild. In these 5 trials, the researchers evaluated only the incidence of nausea during the VR intervention (VR+standard analgesia) and did not perform a comparative analysis with the control group (standard analgesia).17-20,23 Therefore, this adverse reaction cannot be completely attributed to VR and may also be an adverse effect of opioid analgesics.
Virtual reality and health among elderly in retirement home. Towards French EHPAD 2.0?
2022, Pratiques Psychologiques
- ☆
Clinical Trials Registration (http://www.clinicaltrials.gov): #NCT00261690 (“Virtual Reality Pain Control During Burn Wound Care”).