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The shadow of the past: how experience affects behavior in an iterated prisoner’s dilemma experiment

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Abstract

We study the development of cooperation in a repeated prisoner’s dilemma experiment with teams as players, unknown length and unknown continuation probability as it could happen between traders regularly. To characterize real-world frictions our players are rematched with a new team twice. In such a situation—often found outside the laboratory—agents can get an idea on the likely duration of future interactions by relying on prior experience. Our main finding is that participants apparently transform the infinite-horizon situation into a finite-horizon situation. Not only do we observe decay in cooperation but also unraveling towards the end of a matching. We found a pronounced restart effect of cooperation that induces a steady rise in average cooperation over matchings. Such an effect is not observed after the unexpected continuation of the third match. Stable cooperation paths of considerable length are induced when both players start the matching with joint cooperative moves. We can draw some interesting conclusions from the behavior of the partners for commercial market situations.

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Acknowledgments

Our particular thanks go to Thomas Brenner who was involved in early stages of this research. Furthermore, Ulrike Leopold-Wildburger is grateful for financial support by the Austrian National Bank (OENB Grant 13 173).

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Correspondence to Heike Hennig-Schmidt.

Appendices

Appendix 1: Instructions

1.1 Introduction

You are participating in an experiment where you will decide in a team jointly with other participants. The decision process within the team will be video taped.

In total, four teams are participating in this experiment. Each team anonymously interacts with one of the other three teams at a time, but during the experiment, each team will be playing against each of the other three teams.

Your own team’s payoff depends on your own and the other team’s decision. Decisions within a round are taken simultaneously. Only after you have taken your decision, you will be informed on the choice of the team you are interacting with and thus on your payoff in the previous round.

Each team is provided with a protocol indicating all decisions and the resulting payoffs in points. Each team can choose between decision A or B. The following table shows the payoffs resulting from all combinations of your own decision and the choice of the other team.

Own team’s decision

Other team’s decision

Number of points own team

Number of points other team

A

A

a

a

A

B

b

c

B

A

c

b

B

B

d

d

Payoffs a, b, c and d are substituted by numbers in the protocol. All teams are given an identical protocol and the numbers a, b, c, d are the same for all teams.

Each decision has to be discussed within the team. After having taken your decision, please enter the corresponding letter into the table named “History of interaction”.

Your decision has to be taken unanimously or according to a decision rule unanimously agreed upon. Each team member has to agree on this decision by signing the decision protocol in the column “signatures”.

After having decided, the choice of your team will be transmitted to the other team. Please enter the other team’s decision and the number of points each team gained into the table as well.

Each team will be playing for several consecutive rounds with the same team. After some time not known to the participants in advance, the team you are playing against will be changed. This happens twice; you, therefore, interact three times with a different team. The time of change will not be announced in advance. We will, however, inform you as soon as teams have changed. In total, the interaction with all three teams will not take more than 90 min.

At the end of the experiment, please sum up your own team’s number of points. The point to cash rate is 0.36€. Each team member will be paid the amount in € resulting from the total number of points entered into the decision protocol. In addition, each participant receives a show-up fee of 2.5€.

Following this introduction you will be randomly matched into teams by drawing a card marked with a letter. Participants having drawn the same letter play together in one team. Groups will be led into rooms separated from each other.

Do you have any questions?

1.2 Decision protocol

Payoff table for any possible interaction outcome:

Own team’s decision

Other team’s decision

Number of points own team

Number of points other team

A

A

3

3

A

B

0

5

B

A

5

0

B

B

1

1

History of interaction:

Round

Own team’s decision

Signature

Other team’s decision

Number of points own team

Number of points other team

1.

     

2.

     

3.

     

4.

     

5.

     

6.

     

7.

     

     

29.

     
  

Total number of points

  

Appendix 2: Path dependence in each matching: frequency of joint decisions in Round 4 given joint initial moves in Round 1

See Tables 3, 4 and 5.

Appendix 3

See Fig. 2.

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Hennig-Schmidt, H., Leopold-Wildburger, U. The shadow of the past: how experience affects behavior in an iterated prisoner’s dilemma experiment. J Bus Econ 84, 865–878 (2014). https://doi.org/10.1007/s11573-014-0707-7

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  • DOI: https://doi.org/10.1007/s11573-014-0707-7

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