Abstract
As the pandemic affected many institutions where practical learning occurred in physical laboratory spaces, investigations into online labs surged. Zacharias et al.’s (Educational Technology Research and Development 63(2):257–302, 2015, https://doi.org/10.1007/s11423-015-9370-0) literature review became a guiding point to those choosing to invest deeper into practical online learning experiences. Whilst some practical learning that occurs in laboratories can mimic the required epistemology of discovery learning some require a more guided yet in-depth approach (Bao et al. in Science 323(5914):586–587, 2009; Giere in Argumentation 15(1):21–33, 2001; Zimmerman in Dev Rev 20(1):99–149, 2000). The following summarizes six essays from scholars, researchers and game-based learning designers with suggestions on how to action practical learning in online space
Avoid common mistakes on your manuscript.
As the pandemic affected many institutions where practical learning occurred in physical laboratory spaces, investigations into online labs surged. Zacharias et al.’s (2015) literature review became a guiding point to those choosing to invest deeper into practical online learning experiences. Whilst some practical learning that occurs in laboratories can mimic the required epistemology of discovery learning (i.e., mailed lab-kits from companies such as eScience Labs, Holscience and homesciencetools.com, etc.), some require a more guided and in-depth approach (Bao et al. 2009; Giere 2001; Zimmerman 2000). In the general model of scientific reasoning, investigations use an observed occurrence and triangulate data between the real-world, predictions and explanations. In laboratories this can occur in a constructivist environment where students do, reflect and link observations to pre-formed ideas (Millar 2004). Learning in this way needs a level of guidance which can be supported through the use of Computer Supported Inquiry Learning (CoSIL) environments and Zacharias et al.’s (2015) paper provided a literature review on the types of guidance to support student learning in computer-based environments. This paper allowed respondents to describe, reflect and/or relate knowledge and experiences, thus providing some additional thoughts to those in the STEM-related fields.
-
Chatterjee (2020) discusses the need for more investigations on how the design of CoSIL environments can support student learning. Part of this includes a more in-depth review of tools that are currently known and used with suggestions on how they can be improved to the benefit of the learning outcomes.
-
Hoffman (2020) approaches his discussion using student experiences in different contexts as a foundation. Exploring how students in varying contexts use such tools in today’s environment where there is a rapid evolution of technology tools that can be key for this field.
-
West et al. (2020) elaborates on the article where three of the phases in CoSIL lacked sufficient guidance examples. This team of researchers provided value-added examples for each of the different CoSIL phases (i.e., orientation, conceptualization, investigation, conclusion and discussion), thus building on Zacharias et al.’s work.
-
Zhai (2021) hones in on the personalization afforded by CoSIL to propose the use of machine learning methods to increase these efforts without creating additional burdens to teachers.
-
Stegman (2021) introduces the concept of using blends of designs which allows for iterative learning experiences. The experiences can include the use of simulations/games with strategically placed authentic home-based experiences thus creating elements of unknowns into the learning space.
-
Gamor (2021) draws relevance to other research studies in the field and provides additional insights. These insights include the overall effectiveness of the types of guidance, suggestions on using guidance through automation as a way to improve student access and a discussion on comparing teacher-generated guidance methods. These suggestions explicitly state how research can inform and thus, transform practice.
These responses create fodder for further research and practice opportunities. To add to these responses, some additional thoughts on expanding the literature to address the potential benefits of practical learning in online spaces are presented below for consideration.
-
–
How can we review the affordability and accessibility of CoSIL designs to significantly enhance the reach of the learning opportunity?
-
–
How can we design for persistence as this is key when experimenting towards a prediction (Gamor 2012)?
-
–
Can we consider multi-user online laboratory solutions (i.e., practical learning labs)—two or more students utilizing group learning through co-operation cycles (Dede et al. 2004; Duncan et al. 2012)?
References
Bao, L., Cai, T., Koenig, K., Fang, K., Han, J., Wang, J., et al. (2009). Learning and scientific reasoning. Science, 323(5914), 586–587.
Dede, C., Nelson, B., Ketelhut, D. J., Clarke, J., & Bowman, C. (2004). Design-based research strategies for studying situated learning in a multi-user virtual environment. In Proceedings of the sixth international conference on the learning sciences (pp. 158–165).
Duncan, I., Miller, A., & Jiang, S. (2012). A taxonomy of virtual worlds usage in education. British Journal of Educational Technology, 43(6), 949–964. https://doi.org/10.1111/j.1467-8535.2011.01263.x.
Gamor, K. I. (2012). Exploiting the power of persistence for learning in virtual worlds. In User interface design for virtual environments: Challenges and advances (pp. 142–155). IGI Global.
Giere, R. N. (2001). A new framework for teaching scientific reasoning. Argumentation, 15(1), 21–33.
Millar, R. (2004). The role of practical work in the teaching and learning of science (No. 308; p. 25). HIgh School Science Laboratories: Role and Vision, National Academy of Sciences. https://sites.nationalacademies.org/cs/groups/dbassesite/documents/webpage/dbasse_073330.pdf
Zacharia, Z. C., Manoli, C., Xenofontos, N., de Jong, T., Pedaste, M., van Riesen, S. A. N., et al. (2015). Identifying potential types of guidance for supporting student inquiry when using virtual and remote labs in science: A literature review. Educational Technology Research and Development, 63(2), 257–302. https://doi.org/10.1007/s11423-015-9370-0.
Zimmerman, C. (2000). The development of scientific reasoning skills. Developmental Review, 20(1), 99–149.
Response references
Chatterjee, S. (2020). A primer for transitioning to online science labs: “Identifying potential types of guidance for supporting student inquiry when using virtual and remote labs in science.” Educational Technology Research and Development. https://doi.org/10.1007/s11423-020-09906-x.
Gamor, K. I. (2021). Insights on identifying potential types of guidance for supporting student inquiry when using virtual and remote labs in science. Educational Technology Research and Development. https://doi.org/10.1007/s11423-020-09928-5.
Hoffman, D. L. (2020). Providing guidance in computer-supported inquiry environments: A research perspective. Educational Technology Research and Development. https://doi.org/10.1007/s11423-020-09902-1.
Stegman, M. A. (2021). Comment on Zacharia et al., A review of data about effectiveness of guidance in computer supported, inquiry based learning laboratories and simulations. Educational Technology Research and Development. https://doi.org/10.1007/s11423-020-09927-6.
West, R. E., Sansom, R., Nielson, J., Wright, G., Turley, R. S., Jensen, J., & Johnson, M. (2020). Ideas for supporting student-centered stem learning through remote labs: A response. Educational Technology Research and Development. https://doi.org/10.1007/s11423-020-09905-y.
Zhai, X. (2021). Advancing automatic guidance in virtual science inquiry: From ease of use to personalization. Educational Technology Research and Development. https://doi.org/10.1007/s11423-020-09917-8.
Author information
Authors and Affiliations
Corresponding author
Additional information
Publisher's Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Rights and permissions
About this article
Cite this article
Dickson-Deane, C. Moving practical learning online. Education Tech Research Dev 69, 235–237 (2021). https://doi.org/10.1007/s11423-021-09944-z
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11423-021-09944-z