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How do firms make money selling digital goods online?

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Abstract

We review research on revenue models used by online firms who offer digital goods. Such goods are non-rival, have near zero marginal cost of production and distribution, low marginal cost of consumer search, and low transaction costs. Additionally, firms can easily observe and measure consumer behavior. We start by asking what consumers can offer in exchange for digital goods. We suggest that consumers can offer their money, personal information, or time. Firms, in turn, can generate revenue by selling digital content, brokering consumer information, or showing advertising. We discuss the firm’s trade-off in choosing between the different revenue streams, such as offering paid content or free content while relying on advertising revenues. We then turn to specific challenges firms face when choosing a revenue model based on either content, information, or advertising. Additionally, we discuss nascent revenue models that combine different revenue streams such as crowdfunding (content and information) or blogs (information and advertising). We conclude with a discussion of opportunities for future research including implications for firms’ revenue models from the increasing importance of the mobile Internet.

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Notes

  1. We focus on revenue models for digital products, abstracting from settings where the internet is used merely to communicate or sell physical products. By “online,” we mean using digital communication channels. Because these are digital products, “online firms” refers to those firms that communicate with, and sell to, consumers using digital communication, typically through the internet.

  2. Despite regulatory efforts and technological advances, piracy of digital content remains an issue. There is currently no academic consensus on whether piracy hurts sales. Liebowitz (2004) and Waldfogel (2010) find evidence that piracy hurts sales, while Blackburn (2004) and Oberholzer-Gee and Strumpf (2007) find no substantial effect. In the case of concert tickets, Mortimer et al. (2012) showed that music piracy likely helped the sale of complementary goods.

  3. For detailed report on “The State of Data Collection on the Web,” see the 2013 Krux Cross Industry Study at http://www.krux.com/pro/broadcasts/krux\_research/CIS2013/.

  4. The increased use and monetization of detailed customer-level data through the sale of information and advertising has led to greater demands for privacy regulations since consumers often show great discomfort with privacy violations (John et al. 2011). But privacy also affects advertising effectiveness. Goldfarb and Tucker (2011a, b) show that advertising is less effective when privacy policy is strict.

  5. The History of App Pricing, And Why Most Apps Are Free, http://blog.flurry.com/?Tag=App+Revenue

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Correspondence to Anja Lambrecht.

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This paper draws on discussions from the conference session at the 9th Triennial Choice Symposium in Noordwijk, Netherlands, co-chaired by the first two authors.

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Lambrecht, A., Goldfarb, A., Bonatti, A. et al. How do firms make money selling digital goods online?. Mark Lett 25, 331–341 (2014). https://doi.org/10.1007/s11002-014-9310-5

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