Abstract
Due to the wide application of digital tools and the improvement in interactive technologies, design thinking might change in digital world comparing to that in traditional design process. This study aims to explore the difference of design thinking between three kinds of sketching tools, i.e. hand-sketch, tablet, and pen-input display, by means of conducting 27 sessions of design trials. Totally, nine industrial design students as the participants were recruited to develop the concept sketches. Each participant has to undertake three sessions, and use one of the three kinds of sketching tool in one session for about 40 min. With a retrospective interview survey to all the participants followed by a protocol analysis to the transcriptions of the interview, a coding framework including six visual think behavior codes (i.e. transform, manipulate, concretize, abstract, modify and timescan) and four visual thinking strategy codes (thinking, feeling watching/listening, and other) were developed, and used to analyze the difference of occurrence frequency of the visual thinking behaviors and strategies. Furthermore, a one-way ANOVA and stepwise regression analysis were applied to inspect the correlation of behaviors and strategies of design visual thinking. The results show the different roles of sketching tools in affecting the occurrences frequency of various visual thinking behaviors and strategies, and the correlation between visual thinking strategies and behaviors. The conclusion was made by proposing the approach facilitating the design concept development in design education within digital world as well as the suggestion to future research work.
Similar content being viewed by others
References
Bilda, Z., & Demirkan, H. (2003). An insight on designers’ sketching activities in traditional versus digital media. Design Studies, 24(1), 27–50.
Brumberger, E. R. (2007). Making the strange familiar a pedagogical exploration of visual thinking. Journal of Business and Technical Communication, 21(4), 376–401.
Cartier, P. (2011). Most valuable aspects of educational expectations of the students in design education. Social and Behavioral Sciences, 15, 2187–2191.
Chen, L. C., Chen, Z. H., & Tseng, S. C. (2013). The influences of traditional and digital drawing mediums on creative thinking of visual arts. Journal of National Taiwan University of Arts, 93, 185–198.
Chen, H. H., & You, M. L. (2006). Comparison of sketching activities with traditional and digital tools in graphic design. Journal of Design, 11(4), 113–135.
Cheon, S. U., Kim, B. C., Mun, D., & Han, S. (2012). A procedural method to exchange editable 3D data from a free-hand 2D sketch modeling system into 3D mechanical CAD systems. Computer-Aided Design, 44(2), 123–131.
Cross, N. (1999). Natural intelligence in design. Design Studies, 20(1), 25–39.
Cross, N. (2001). Engineering design methods: Strategies for product design. London: Wiley.
Cross, N. (2006). Designerly ways of knowing (1st ed.). London: Springer.
Dickinson, J. K., Yu, Z., Zeng, Y., & Antunes, H. (2005). Pen-tablet as a CAD interface alternative. Robotics and Computer-Integrated Manufacturing, 21(4–5), 465–474.
Ericsson, K. A., & Simon, H. A. (1993). Protocol analysis: Verbal reports as data. Cambridge, MA: MIT Press.
Gero, J. S. (2004). The situated function–behaviour–structure framework. Design Studies, 25(4), 373–391.
Gero, J. S., & Tang, H. H. (2001). Differences between retrospective and concurrent protocols in revealing the process-oriented aspects of the design process. Design Studies, 21(3), 283–295.
Goel, V. (1995). Sketches of thought. Cambridge, MA: MIT Press.
Goel, A. K., Vattam, S., Wiltgen, B., & Helms, M. (2012). Cognitive, collaborative, conceptual and creative—Four characteristics of the next generation of knowledge-based CAD systems: A study in biologically inspired design. Computer-Aided Design, 44, 879–900.
Goldschmidt, G. (1994). On visual design thinking: The vis kids of architecture. Design Studies, 15(2), 158–174.
Goldschmidt, G. (1995). The designer as a team of one. Design Studies, 16(2), 189–209.
Goldschmidt, G. (2004). Design representation: Private process, public image. In G. Goldschmidt & W. L. Porter (Eds.), Design representation (pp. 203–217). London: Springer.
Gross, M., & Do, E. (2004). The three Rs of drawing and design computation. In J. S. Gero (Ed.), Design computing and cognition’ 04 (pp. 613–632). Dordrecht: Kluwer.
Hanna, R., & Barber, T. (2001). An inquiry into computers in design: Attitudes before-attitudes after. Design Studies, 22(3), 255–281.
Howard, T. J., Culley, S. J., & Dekoninck, E. (2008). Describing the creative design process by the integration of engineering design and cognitive psychology literature. Design Studies, 29(2), 160–180.
Jin, Y., & Benami, O. (2010). Creative patterns and stimulation in conceptual design. AI EDAM—Artificial Intelligence for Engineering Design Analysis and Manufacturing, 24, 191–209.
Jin, Y., & Chusilp, P. (2006). Study of mental iteration in different design situations. Design Studies, 27(1), 25–55.
Kolb, D. A. (1999). Learning style inventory (3rd ed.). Boston, MA: McBer and Company.
Kurtoglu, T., Swantner, A., & Campbell, M. I. (2010). Automating the conceptual design process: From black box to component selection. AIEDAM—Artificial Intelligence for Engineering Design Analysis and Manufacturing, 24, 49–62.
Lewis, W. P., & Bonollo, E. (2002). An analysis of professional skills in design: Implications for education and research. Design Studies, 23(4), 385–406.
Lloyd, P., & Scott, P. (1994). Discovering the design problem. Design Studies, 15(2), 125–140.
Ma, G. L., Li, Y., Li, W. Q., & Pan, P. Y. (2011). A process model and method of idea generation for conceptual design. Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture, 225(4), 568–586.
McGown, A., Green, G., & Rodgers, P. (1998). Visible ideas: Information patterns of conceptual sketch activity. Design Studies, 19(4), 431–453.
McKim, R. H. (1980). Experiences in visual thinking (2nd ed.). Boston, MA: PWS Engineering.
Naveiro, R. M., & De Souza Pereira, R. C. (2008). Design education in Brazil. Design Studies, 29(3), 304–312.
Pettifer, S., Cook, J., Marsh, J., & West, A. (2000). Deva3: Architecture for a large-scale virtual reality system. In Proceedings of ACM symposium in virtual reality software and technology 2000 (pp. 33–39). New York, NY: ACM Press.
Purcell, A. T., & Gero, J. S. (1998). Drawings and the design process: A review of protocol studies in design and other disciplines and related research in cognitive psychology. Design Studies, 19(4), 389–430.
Reid, R. D., & Sanders, N. R. (2010). Operation management: An integrated approach (3rd ed.). Hoboken, NJ: Wiley.
Roam, D. (2008). The back of the napkin: Solving problems and selling ideas with pictures. New York, NY: Penguin.
Schenk, P. (1991). The role of drawing in the graphic design process. Design Studies, 12(3), 168–181.
Schön, D. A. (1983). The reflective practitioner: How professionals think in action. London: Temple Smith.
Schön, D. A., & Wiggins, G. (1992). Kinds of seeing and their functions in designing. Design Studies, 13(2), 135–156.
Simon, H. A. (1997). The sciences of the artificial (3rd ed.). Cambridge, MA: MIT Press.
Sun, L., Xiang, W., Chai, C., Wang, C., & Huang, Q. (2014). Creative segment: A descriptive theory applied to computer-aided sketching. Design Studies, 35(1), 54–79.
Sun, L., Xiang, W., Chai, C., Wang, C., & Liu, Z. (2013). Impact of text on idea generation: An electroencephalography study. International Journal of Technology and Design Education, 23(4), 1047–1062.
Suwa, M., Purcell, T., & Gero, J. S. (1998). Macroscopic analysis of design processes based on a scheme for coding designers’ cognitive actions. Design Studies, 19(4), 455–483.
Suwa, M., & Tversky, B. (1997). What do architects and students perceive in their design sketches? A protocol analysis. Design Studies, 18(4), 340–385.
Tang, H. H., Lee, Y. Y., & Gero, J. S. (2011). Comparing collaborative co-located and distributed design processes in digital and traditional sketching environments: A protocol study using the function-behaviour-structure coding scheme. Design Studies, 32(1), 1–29.
Toshiharu, T., Eiko, Y., Mohd, Y. N. F., Masanori, G., Futoshi, M., Yukari, N., et al. (2012). Constructive simulation of creative concept generation process in design: A research method for difficult-to-observe design-thinking processes. Journal of Engineering Design, 23(4), 297–321.
Tovey, M. (1989). Computer-aided vehicle styling. Computer-Aided Design, 21(3), 172–179.
Tovey, M., Porter, S., & Newman, R. (2003). Sketching, concept development and automotive design. Design Studies, 24(2), 135–153.
Tseng, W. S. W., & Ball, L. J. (2011). How uncertainty helps sketch interpretation in a design task. In T. Toshiharu & N. Yukari (Eds.), Design creativity 2010 (pp. 257–264). London: Springer.
Van Dijk, C. G. C. (1995). New insights in computer-aided conceptual design. Design Studies, 16(1), 62–80.
Van Elsas, P. A., & Vergeest, J. S. M. (1998). New functionality for computer-aided conceptual design: The displacement feature. Design Studies, 19(1), 81–102.
Verstijnen, I. M., van Leeuwen, C., Goldschmidt, G., Hamel, R., & Hennessey, J. M. (1998). Sketching and creative discovery. Design Studies, 19(4), 519–546.
Won, P. H. (2001). The comparison between visual thinking using computer and conventional media in the concept generation stages of design. Automation in Construction, 10(3), 319–325.
Yang, M. Y., You, M. L., & Guo, C. Y. (2010). A preliminary study on industrial design graduates’ employment in Taiwan. International Journal of Design, 15(2), 73–94.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Chu, P.Y., Hung, H.Y., Wu, C.F. et al. Effects of various sketching tools on visual thinking in idea development. Int J Technol Des Educ 27, 291–306 (2017). https://doi.org/10.1007/s10798-015-9349-5
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10798-015-9349-5