Abstract
In this paper we describe a novel approach for interactive cinema based on context-aware narration using handheld computers. The paper describes both the artistic approach and the ubiquitous computing framework developed to realize the scenario. This framework has been used in various projects, including the described video production course at the ISNM, where five interactive cinema concepts have been developed and shown during a public demonstration. In our approach, a new type of user experience has been established by placing the viewer inside the movie’s physical locations during playback. Moreover, the developed ubiquitous computing framework provides a foundation for future work in the area of ad-hoc, service-oriented Ubicomp scenarios.
Similar content being viewed by others
References
Buxton W (1997) Living in augmented reality: ubiquitous media and reactive environments. In: Finn K, Sellen A, Wilber S (eds) Video mediated communication. Hillsdale, Erlbaum, pp 363–384
Carlson DV (2005) Aladin—an extensible ubiquitous computing infrastructure. Master Thesis, ISNM International School of New Media, Lübeck
Dey AK, Abowd GD (1997) CyberDesk: a framework for providing self-integrating context-aware services. Proceedings of the ACM third international conference on intelligent user interfaces. ACM Press, San Francisco, pp 47–54
Gamma E, Helm R, Johnson R, Vlissides V (1995) Design elements of reusable object-oriented software. Addison-Wesley, USA
Garlan D, Siewiorek D, Smailagic A, Steenkiste P (2002) Project Aura: towards distraction-free pervasive computing. IEEE Pervasive Comput 1(2):22–31
IETF Zeroconf Working Group (2006): http://www.zeroconf.org/
Kindberg M, Barton J, Morgan J, Becker G, Caswell D, Debaty P, Gopal G, Frid M, Krishnan V, Morris H, Schettino J, Serra Bill, Spasojevic M (2000) People, places, things: web presence for the real world. Third IEEE workshop on mobile computing systems and applications (WMCSA’00). IEEE, Monterey
LaMarca A, Hightower J, Smith I, Consolvo S (2005) Self-mapping in 802.11 location systems. In: Proceedings of Ubicomp 2005, Tokyo, Japan
Ørbæk P (2002) The WorkSPACE IR Beacon. http://www.daimi.au.dk/∼poe/irbeacon/
Pengkai P (2004) Mobile cinema. MIT Ph.D. Thesis, MIT Interactive Cinema Group. http://www.ic.media.mit.edu
Schilit BN, Adams N, Gold R, Tso M, Want R (1993) The PARCTAB mobile computing system. Proceedings of the IEEE fourth workshop on workstation operating systems (WWOS-IV). IEEE, Napa, pp 34–39
Shaw J, Weibel P (2003) Future cinema. MIT Press
UPnP Forum (2006): http://www.upnp.org/
Weiser M (1993) Some computer science problems in ubiquitous computing. Commun ACM 36(7):74–83
Mansilla WA, Schrader A, Shetty R (2005) ARC-towards alternative reality cinema. In: 3rd international conference on technologies for interactive digital storytelling and entertainment (TIDSE' 2006), Darmstadt, Germany, December 4–6th, 2006. Proceedings of lecture notes in computer science, vol 4326, pp 352–357, Springer Verlag, Berlin, Heidelberg
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Schrader, A., Carlson, D.V. & Busch, D. Modular framework support for context-aware mobile cinema. Pers Ubiquit Comput 12, 299–306 (2008). https://doi.org/10.1007/s00779-007-0151-6
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s00779-007-0151-6